It's released...
http://rapidshare.com/files/38243452/Empires_of_Faith_v0401.rar
https://mega.co.nz/#!5BExxbLL!c1svplWzyJ8vah_KXoobGx4YZiNFDFH6B4ZtdlJy6uY
The strategic level has been changed from 0.300. Player development is in particular quite different.
This will be my most ambitious overhaul for a bit . 0.500 will add some player-sponsored missions and maybe new troops and areas. So, once this looks stable, I'll start promoting this to gain players.
1. Getting started is the same. Download the mod, join a server, and play. Be sure to note your Unique ID number -- between four and seven digits, that will come as a message to you when you first log on. If you miss it, just log on again. You use it to log into your character on the website.
2. Wars on the strategic levels are now fought between NPC houses, not just empires. You can have a relationship with multiple NPC houses. More on relationships to follow.
3. Your renown accumulates -- you don't spend it any more. It provides an income of influence, which you can use to develop a relationship with noble houses.
4. Relationships allow you to create fiefs, which (when developed) provide you with money and unlock troop types.
5. You can now sponsor your own missions: defending your fief, escorting a caravan, and leading a battle. I will explain this in more detail in the main thread.
Instructions thread (still being revised as of April 5)
http://forums.taleworlds.com/index.php/topic,242491.0.html
http://rapidshare.com/files/38243452/Empires_of_Faith_v0401.rar
https://mega.co.nz/#!5BExxbLL!c1svplWzyJ8vah_KXoobGx4YZiNFDFH6B4ZtdlJy6uY
The strategic level has been changed from 0.300. Player development is in particular quite different.
This will be my most ambitious overhaul for a bit . 0.500 will add some player-sponsored missions and maybe new troops and areas. So, once this looks stable, I'll start promoting this to gain players.
1. Getting started is the same. Download the mod, join a server, and play. Be sure to note your Unique ID number -- between four and seven digits, that will come as a message to you when you first log on. If you miss it, just log on again. You use it to log into your character on the website.
2. Wars on the strategic levels are now fought between NPC houses, not just empires. You can have a relationship with multiple NPC houses. More on relationships to follow.
3. Your renown accumulates -- you don't spend it any more. It provides an income of influence, which you can use to develop a relationship with noble houses.
4. Relationships allow you to create fiefs, which (when developed) provide you with money and unlock troop types.
5. You can now sponsor your own missions: defending your fief, escorting a caravan, and leading a battle. I will explain this in more detail in the main thread.
Instructions thread (still being revised as of April 5)
http://forums.taleworlds.com/index.php/topic,242491.0.html