rigging

  1. Stefmon

    Creating new humanoids and the base human_skelleton

    Hey, so - I'm a character artist, can animate and rig as well. Making new models with new rigs and animations for the editor is fine, I get that, but I'm trying to use the base human rig on a larger, differently proportioned model. Lets say I'm making a giant, a goblin or any other humanoid...
  2. How to Import custom Skeletons with correct Bone rotations?

    I have been working with custom skeletons in Bannerlord for several days. I have created several custom skeletons/armatures in Blender and have been exporting them as FBX files. When I import a skeleton into Bannerlord, the rotation of the bones appears incorrectly, often seeming to be 90...
  3. DetektivAro

    Could I...?

    I have 4 meshes representing one body (without a head mesh), I was thinking could I change it to a full-body model whit separate parts of the model having different animations, like the feet having the foot animations, the body having its animations...and so on. If I cant do it like that, could...
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