patrol

  1. *Marduk

    Is there any way to prevent clan members from joining kingdom armies?

    I like to set up one or more of my clan parties to hunt bandits, both to keep friendly areas free of bandits and to increase their skills in a low-risk environment. I give them a few troops, a low max party wage, and set them to defensive stance. Almost without fail they end up in the next army...
  2. SP - General Add patrol option to aur clan party's

    Please i really miss that option. Let our clan members focus on hunting bandits ( let them in this way farm influence for us mby ?) This option should also prevent them from joining other NPC armies. Please consider this. This is something i really miss from mods and game because bandits are...
  3. McCoy!

    SP - Player, NPCs & Troops Watchtowers, Forts, Patrols, Kingdom Management

    Right now I control Epicrotea and Mecalovea Castle. I strategically chose this spot for the bridges and narrow passes. Personally I would love to be able to build a fort in front of a bridge forcing an enemies to attack to pass through but failing that at the very least the ability to place...
  4. SP - Scenes More extensive ways to improve Castle/Villages

    Merged with previously somewhat active "Castle Scene Immersion" thread by Ragratt, his OP starts here I would love to have more possibilities to improve my settlements. They could be cost a lot of gold and time, but it would be nice. First of all the should be more ways to improve the food...
  5. Resolved Looters patrolling across the sea.

    How to Reproduce: Randomly spawned Looters are patrolling Deriat village across the sea, too closer to Ustokol, that makes nonsense Quest/Settlement Name (if related): Deriat Media (Screenshots & Video): Anexed Version: 1.0.6 Computer Specs: OS: Windows 10 Pro, Build 1909 GPU: Zotac Nvidia...
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