modding mods

  1. Need someone to help me with modding

    I am trying to merge two mods, but I don't know how, can anyone help me do It? Or just say which softwares to use. The mods are diplomacy 4 litdum and the other one is wardrobe, the only thing I want from wardrobe is the armor and the recruitable troops
  2. WB Coding How to mod the effects of skills?

    I was trying to buff the skills in my own personal version of the 1257 AD Enhanced Edition mod. However, I'm only able to go as far as bumping up the level cap of skills to level 15 on the skills.txt file but I couldn't find the files that impact skills that I want to buff such as ironflesh...
  3. WB Coding AI Faction Rulers don't hand out Fiefs to their Vassals in Paradigm Worlds

    While I'm playing the Paradigm Worlds mod, I've noticed that the AI faction rulers never distribute fiefs to any of their vassals while rarely claiming fiefs for themselves. Does anyone know how to get the faction rulers to distribute fiefs more frequently? I don't have access to the .py files...
  4. WB Coding How do I edit scripts?

    I was creating a sub mod for my favorite module "Paradigm Worlds". I ran into a problem where I'm trying to find the lines that are responsible for reducing the characters' attributes every doomsday cycle but all the scripting I'm reading consists almost entirely of undecipherable numbers. Does...
  5. WB 3D Art making armors/weapons size bigger & meshing stuffs

    Hi . first im new here and sorry my english isn't good i hope i posted in the right place. second , i want to make one of my fav armors bigger but it just looks very weird and scary when i increase Y-Z-X (changing scale's [Y-Z-X]) is there anyway to make it looks more smooth? and i was able...
  6. BL Coding Editing an Existing Mod with DLL?

    As someone who is much more comfortable with interpreted code than compiled code, I'm running into a bit of a snag with trying to edit an existing mod to my liking. What I want to do is overwrite a specific .cs file within a DLL, but otherwise use the DLL as-is. But since DLLs are compiled code...
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