WB 3D Art making armors/weapons size bigger & meshing stuffs

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{Kojiro}

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Hi .

first im new here and sorry my english isn't good i hope i posted in the right place.

second , i want to make one of my fav armors bigger but it just looks very weird and scary when i increase Y-Z-X (changing scale's [Y-Z-X]) is there anyway to make it looks more smooth?

and i was able to mesh the armor with a hat , but i can't mesh it with gloves or other stuffs :l . any help?

thanks.
 
解决方案
Armour in Warband is low-poly, so it relies on normals for smoothness. Try recalculating normals in OpenBRF (experiment with the smoothness slider). If that doesn’t work, you’ll need to export the armour to a 3D program such as Blender where you can smooth it in object mode, add a smoothing modifier or add a sub-surf modifier to increase underlying geometry.
Armour in Warband is low-poly, so it relies on normals for smoothness. Try recalculating normals in OpenBRF (experiment with the smoothness slider). If that doesn’t work, you’ll need to export the armour to a 3D program such as Blender where you can smooth it in object mode, add a smoothing modifier or add a sub-surf modifier to increase underlying geometry.
 
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解决方案
Armour in Warband is low-poly, so it relies on normals for smoothness. Try recalculating normals in OpenBRF (experiment with the smoothness slider). If that doesn’t work, you’ll need to export the armour to a 3D program such as Blender where you can smooth it in object mode, add a smoothing modifier or add a sub-surf modifier to increase underlying geometry.

Are you stuck in a time field over there or did you not notice which category this is in?

Either he's posted in the wrong section or he is asking in relation to Bannerlord. :smile:
 
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Are you stuck in a time field over there or did you not notice which category this is in?

Either he's posted in the wrong section or he is asking in relation to Bannerlord. :smile:
Maybe, I’m still making 3D assets for Warband as well as Bannerlord. However, I always assume questions asked with a Warband tag are about Warband. It’s still being modded.
 
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" Maybe, I’m still making 3D assets for Warband as well as Bannerlord. However, I always assume questions asked with a Warband tag are about Warband. It’s still being modded. "




hi . ye . my problem is with warband .
 
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" Armour in Warband is low-poly, so it relies on normals for smoothness. Try recalculating normals in OpenBRF (experiment with the smoothness slider). If that doesn’t work, you’ll need to export the armour to a 3D program such as Blender where you can smooth it in object mode, add a smoothing modifier or add a sub-surf modifier to increase underlying geometry. "



ohh , thx . i'ii try that out.
 
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Maybe, I’m still making 3D assets for Warband as well as Bannerlord. However, I always assume questions asked with a Warband tag are about Warband. It’s still being modded.
Ah, I looked at the title tag with BL, didn't see the sub tags with Warband :smile:
 
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