I've played Bannerlord for over 800 hours, experiencing the game's economy from multiple angles and multiple ways of playing. Now I suggest that it's time to make some changes to the game's economy.
In the game, income and expenses are settled daily. I think the frequency of this settlement...
I've played Overlord for over 800 hours, experiencing the game's economy from multiple angles and multiple ways of playing. Now I suggest that it's time to make some changes to the game's economy.
In the game, income and expenses are settled daily. I think the frequency of this settlement is...
So this is probably something that already appeared as a solution, be it by the community or the devs. I'm nowhere near being a game developer or knowing anything related to how Bannerlord engine works. All the following are just ideas that come to mind, when thinking about this dropped village...
Below are just some thoughts I have after playing for around 600 in-game days on patch 1.59 and what I hope to see in the future.
Personal suggestions you've might of seen before, but I think there is value in reiterating them.
Bandits
- There are simply too many bandit parties spawning on...
Patch notes e1.1.0 says:
But made caravan as priority target for looters broke AI behavior. In front of my character small looters band (8 men about) attack caravan with 50 guards. Of course, looters where smashed without any damage to caravan.
Next screenshot was made after start of the battle.
As we know, character's trade skill increases when player buy goods and sell them in other places with any profit. But from patch e1.1.0 game started to 'forget' which price the goods was buying if any load screen was between buy and sell operations.
For example I was attacking buy looters while...
1. Currently 1.2beta limits the number of caravans to 30, but the robbers will rob all players of the caravan within a month or two, and then the player has to travel thousands of miles from the west to the east of the map to connect the NPC Come back, this experience is terrible.
2. The city...
There is a huge potential to this game's economy, but today its broken.
I've been doing a lot of hours in this game now, and have been looking closely at my towns and kingdoms prosperity and food stocks. You probably have seen me post about it here and there.
I fully understand and appreciate...
Summary: After beginning a new game in version e1.0.4 - for example Sturgian lords still running out of money in first 1 - 2 months. As a result of this, they moving without troops or with number less than 40% of max troops and beign harased by looter groups. Also they are not able to resist...
According to e1.0.4 patch notes lords now will avoid bankrupting.
But after beginning a new game in version e1.0.5 - for example Sturgian lords still running out of money in first 1 - 2 months. As a result of this, they moving without troops and beign harased by looter groups. Also they are...
Hello
I have a suggestion how to make the economic system more exciting. If you buy a shop in snowy lands the population should be less then in grassy lands. This should be shown by a mapmode and by the general income generated when you buy a shop in theese places. If you buy a smith shop in...
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