Discussion General Wanderers don't seem to apply custom races

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So this seems to occur in both 1.8 and 1.9 Beta. We can make a custom wanderer and apply the custom race but it doesn't actually seem to apply the race. When this is done with Troops and Lords npcs it works fine. for example:

XML:
    <NPCCharacter id="lord_del_nar_1_2" name="{=DelNar12}Arüna Ragni" age="26" voice="curt" is_female="true" default_group="Infantry" is_hero="true" culture="Culture.deliborian" race="dwarf" occupation="Lord">
        <face>
            <BodyProperties version="4" age="22.6" weight="0.4882" build="1"  key="000A380AC0002003095D8B98918C5D3D5543868AAFA069707441DA49897987A1000F760300A7B7A5000000000000000000000000000000000000000000041003" />
        </face>
        <skills>
            <skill id="OneHanded" value="240" />
            <skill id="Polearm" value="220" />
            <skill id="Athletics" value="210" />
            <skill id="Tactics" value="120" />
        </skills>
        <Traits>
          <Trait id="Honor" value="+1" />       
          <Trait id="Calculating" value="+2" />       
        </Traits>
        <Equipments>
          <EquipmentRoster />
          <EquipmentSet id="koa_deliborian_lady_equipment_set" />
          <EquipmentSet id="koa_delibor_lady_equipment_set_civilian" civilian="true" />
        </Equipments>
    </NPCCharacter>
This lord code will generate the Race of the character correctly adjusting her height and size to match the race parameters. However this:

XML:
  <NPCCharacter id="spc_wanderer_delibor_0" name="{=alalakw1}Carli Norkfin" voice="softspoken" age="21" default_group="Cavalry" is_female="true" race="dwarf" is_hero="false" culture="Culture.deliborian" occupation="Wanderer">
    <face>
      <BodyProperties version="4" age="14.77" weight="0.0448" build="0.9583"  key="0020C40E400020066884814938577813578566A2CCD3A88A9E89C6B877A74A660C0E16C2065A9DB900000000000000000000000000000000000000003C043003" />
    </face>
    <Traits>
      <Trait id="WandererEquipment" value="1" />
      <Trait id="CavalryFightingSkills" value="5" />
      <Trait id="WoodsScoutSkills" value="3" />
      <Trait id="Surgeon" value="3" />
      <Trait id="Mercy" value="1" />
      <Trait id="Generosity" value="1" />
    </Traits>
    <Equipments>
      <EquipmentSet id="koa_alantia_wanderer_0_equipment_set" />
      <EquipmentSet id="koa_alantia_wanderer_0_equipment_set_civilian" civilian="true" />
    </Equipments>
  </NPCCharacter>
Will generate the wanderer but not actually adjust to the race parameters. I know it doesn't because I used an already established NPC code from another wanderer and the NPCs match exactly which they shouldn't.
unknown.png

Side by Side
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Next to custom lord.
You can see the differences between the Dwarf NPC and the wanderers. Hopefully this isn't anything to big.
 
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