Is cavalry fixed yet? I haven't played since 1.5.6 i think and it looks like they still cant hit the side of a barn door and cant stay in formation while attacking...
I guess i'm asking if the devs have done ANYTHING to the cav debacle in any of the last patches or have they released any plans...
I'm playing with realistic combat module, but now every army, no matter how huge and powerful, gets just flattened by Khuzaits on their tiny horses just driving straight into it. I need to lower the charge dmg because it's getting less and less funny each time it happens.
Guess the main problem...
I absolutely hate enemies using shields.
As an archer/crossbowman, they'll pull a huge shield from their hip to their face faster than humanly possible, and catch your arrow. You can also aim over the shield at their exposed head but the magical shield still somehow stops it. Same thing when...
During Battle I sent to attack my infantry 20 troops and cavalry 40 horse troops against enemy infantry 40 troops and 2 horse troops. It should be an easy win but the problem is that all my 40 Horse troops go after the 2 enemy horse troops leaving alone and outnumbered my infantry 20 troops...
I have read some suggestions on controlling units, tactics and battle gameplay. There are many great ideas.
This is for mulitplayer (captains mode) and singleplayer.
My idea is simple, not very elaborate. My suggestion is to give our selected unit the order of WHAT to attack & charge. With...
It doesn't happen in every battle, but when the AI is attacking, in many cases, the enemy cavalry will charge in well ahead of the main AI army dividing their forces and engaging the player's army with just their cavalry.
What happens is that the AI cavalry get cut down, since the enemy forces...
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