Go back to your rocking chair old man
Nice to see at least one non-baby-faced person in the forums.
Yes it compares favourably to a 15 year old incomplete game.
I'm not comparing it to the game from 15 years ago, I'm comparing it to
my recollection of the general consensus on what the game ought to look like when it was finished.
I could've compared it to Warband but I felt like that was a relatively uninteresting comparison. Some parts are better, others worse. Also, the nostalgia was very heavy when I wrote this.
The amount of resources that must have been taken to do theese scenes must be huge. They are truly amazing looking I admit! Altho i dont care about them, i just go in there to do spy amongst us quest.
I think this highlights a big problem in a lot of modern games. A huge amount of time and effort from a huge number of artists goes into getting the game looking right. Actions that could be abstracted away previously (like, say, picking up an object off the floor) now have to be animated.
When I did scenes for the Lombard Leagues mod 13 years ago, it would take me about 3 hours of solid work to complete a scene. Maybe a couple more hours of polish and testing and setting up the AI pathfinding mesh on top of that. It now takes (presumably more than one artist) 2-3 weeks to do a city scene. Such is the change in both scale and detail. Yet in terms of gameplay and what the scene actually allows the player to do, there is very little difference.
And the result is, a disproportionately huge amount of effort goes into initial impressions, which the player will always get used to remarkably quickly, and all you have left is the somewhat janky gameplay. The first time a looter frowned at me because I was about to attack, I was impressed. Now I don't notice. The first time I saw NPCs dancing and talking and interacting, I was impressed, now I don't notice.
I am a lot more forgiving than a lot of people here (It hasn't escaped my notice that these forums have become a massive vortex of negativity), and I am confident that a lot of these teething problems will be sorted out eventually once the developers realise that the nerf merry-go-round isn't helping and that deeper and more substantive changes are needed. Even so, there are some aspects to the game that I think are deliberate design decisions and not just placeholder mechanics, such as the menu-heavy aspect to party and fief and kingdom management. It's these that I worry about.