Here is an ongoing Playslist that by the end will cover around 34 units, between T4 and T6.
It will not only talk about equipment & armor but also use hours of testings to give the viewer all he/she needs to know in order to make an informed decision based on their own playstyle,
Playlist Here...
I have played Bannerlord for well over an year now and one of the things that was untouched since the time I started is the way Thrusting spears work.
Patch 1.8. is no different than any other, spears Ai is still very much struggling for both Cav and Infantry. As we can see in this here video...
I was scrolling trough discord and i have seen this suggestion by a player by the name of Sylver.
He suggested to prioritize companions and Lords to have a priority on the use of siege weapons in order to increase the Engineering skill.
I think it's a pretty good one and would also mitigate...
After playing 1.8. for a few days one thing that drastically changed is this new Fog of War mechanic that doesn't allow the player to view all kinds of information for any given settlement.
I think this mechanic has a lot of potential but just lacks the supporting tools to feel more than just an...
Alright, so you might know that with the release of 1.7.2. some units have been modified and changed, i have run some tests to update you on the "New Meta" of infantry units. the ones you should go for and the ones you should avoid or not simply head bash into the enemies, some units, like the...
It was about time i brought to you guys some more Units testing.
This time it will just be the Ranged units, ranked both in Shooting & Melee, Elite, Standard or Merc unit it doesn't matter, if you are at least tier 4 and recruitable you get tested.
A LITTLE DISCLAIMER:
I was unable to test...
Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched.
Another reason is, at the time i made...
Summary: Original Post 1: https://forums.taleworlds.com/index.php?threads/1-5-9-beta-milita-not-fighting-bug.441389/
Original Post 2: https://forums.taleworlds.com/index.php?threads/main-gate-siege-bug-1-5-9-beta.441391/
How to Reproduce:
Scene Name (if related):
Media (Screenshots & Video)...
The 1.5.9. beta is a stable one for sure but some problems are still present as expected in a beta. Many of those problems were encountered during Sieges. not only related to AI.
We all know sieges are far from perfect but it's worrying when things, for some reason, get worse ending up in...
The 1.5.9. is a stable one for sure but some problems are still present as expected in a beta. Many of those problems were encountered during Sieges. not only related to AI.
We all know sieges are far from perfect but it's worrying when things, for some reason, get worse ending up in breaking...
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