So I noticed while observing ai defend sieges the attack ai will attack the town and while the defending ai will have some armies outside the siege wait until the attack ai is weak enough to charge into. This only happens with ai though and not players, giving the player a overwhelming advantage...
So i was defending a castle . I took 50 men destroyed their ram before they can get to the gates. This made all of then run towards the ladders and they were a huge crowd surrounding the ladders . Kept using one btw. Now this when it got funny. When the attacker ai go through the walls they...
Okay so i use the fight to the end mod that makes npc fight until the last one dies so i can bring this to your attention. In sieges npc literally get stuck inside of building since they spawn there or somehow end up inside during sieges. If i go right next to a wall and rotate slowly, i can see...
Summary: basically defending a siege with 1k battle size. Eventually lags after 30 minutes into the Siege
How to Reproduce: 1k battle size (my other game settings I put at the lowest while keeping battle size at 1k, but it still happens after a while) . Now the battle that i am having in story...
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