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  1. horse archers

    well after 1 year passed i've installed the game again and here's question: regular start, i won 2 tournamens and hired few t2 khuzait horse archers. now i need to level them for sure - found small group of looters and attacked. formed a line of archers as usual and what i see? my troops start...
  2. Reinforcements order

    There are some options in the gameplay tab menu that can change the order of wich units spawn, you can chose "default" wich will spawn units accordingly to their position in the party menu (top to bottom), "high tier first", the name say it all, and "homogeneous, wich is a kinda balanced spawn (proportional high and low tier units will spawn at the same time).
    unfortunately i cant set up troop order in allies' parties :sad:
  3. Reinforcements order

    Hello. Here's issue: player cant control which units to have on battle start and how reinforcements should arrive. Example: I have 5 armies in my clan - horse archers, 2 x heavy cavalry and 2 x fians(yes, there's party ai overhaul mod). before battle vs 2.5k aserai i invite parties from other...
  4. Resolved Can't Load after 1.52 Hotfix (Oct.7), anyone else having issues

    use this mod:
    load the game, then save it again and disable mod. its very old bug.
  5. Resolved Companions take former prisoners to party over limit

    Hi. After lot of research i've got finally how companions losing top tier troops so fast. Before battle everyone of them had full limit of cavalry units: i've attacked party with prisoners: so i freed em and was able to take with me same as my retarded friends!: one of them: can u fix this...
  6. 30 is a little over the hill, no?

    so many cries while there's detailed character creation mod on nexus.
    it allows even npc editing.
  7. Resolved Crash After Conflict

    Recorded Unhandled Exceptions:
    1. System.NullReferenceException: Object reference not set to an instance of an object.
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyCharacterVM.RefreshValues()
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyCharacterVM..ctor(PartyScreenLogic partyScreenLogic, Action`1 setSelected, Action`4 onTransfer, Action`1 onShift, PartyVM partyVm, TroopRoster troops, Int32 index, TroopType type, PartyRosterSide side, Boolean isTroopTransferrable, String fiveStackShortcutKeyText)
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializePartyList(MBBindingList`1 partyList, TroopRoster currentTroopRoster, TroopType type, Int32 side)
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.InitializeTroopLists()
    at TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM..ctor(Game game, PartyScreenLogic partyScreenLogic, String fiveStackShortcutkeyText)
    at SandBox.GauntletUI.GauntletPartyScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
    at TaleWorlds.Core.GameState.HandleActivate()
    at TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
    at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
    at TaleWorlds.CampaignSystem.PartyScreenManager.OpenScreenAsLoot(PartyBase partyToLoot)
    at TaleWorlds.CampaignSystem.PlayerEncounter.DoLootParty()
    at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal()
    at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.HideoutCampaignBehavior.game_menu_hideout_place_on_init(MenuCallbackArgs args)
    at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)
    at TaleWorlds.CampaignSystem.MenuContext.HandleStates()
    at TaleWorlds.CampaignSystem.MapState.OnActivate()
    at TaleWorlds.Core.GameState.HandleActivate()
    at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level)
    at TaleWorlds.Core.GameStateManager.DoGameStateJobs()
    at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD<DMD<OnApplicationTick_Patch1>?55856500::OnApplicationTick_Patch1>(Module this, Single dt)
    at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
    at DMD<DMD<Managed_ApplicationTick_Patch1>?51290147::Managed_ApplicationTick_Patch1>(Single dt)

    got same error except tick id in the end. happens in a certain hideout after clicking "end battle". in other hideouts everything ok.
    is there solution?
  8. Не растет симпатия

    на воспитание "Мимира" сына главы клана, он был со мной целый год
    ты должен апнуть ему сколько-то скиллпоинтов, чтобы квест завершился. проще всего - поставить разведчиком в своей армии.
  9. лорд хочет захватить другого лорда

    победить лорда в бою, взять его в плен и поговорить с заказчиком.
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