Search results for query: *

  • Users: ppga
  • Order by date
  1. ppga

    Latest 'update' makes it impossible to select any module except Native

    You can start the game, but the menu screen won't let you load or play a game. Looks like all content was removed from the SandBoxCore module directory, maybe meaning it and all the other modules that depend on it cannot be selected?
  2. ppga

    'I'm warning you, there's dozens of us hidden in the hills' - What if there really were? Scouting suggestion.

    As a bunch of looters tried to scare me off by threatening me with their hidden friends (spoiler alert, it didn't work), it occurred to me what if there were actually were extra looters hiding that my scout didn't see and laid an ambush? When you spot other parties on the map the numbers and...
  3. ppga

    [DOWNLOAD] Prophesy of Pendor [v3.9.5 IS NOW OUT!!!]

    For some odd reason, I never updated PoP past 3.51.

    And now I see this.

    It's like an early Christmas present!
  4. ppga

    SP - General Skills and perks and choosing battle terrain

    There are times when you want to fight on a particular type of map, open and at long range if you want to ride around an enemy on foot and shoot them, tight in the forest if the other way around, etc., so you try and engage on a spot on the map that looks like it might give you the battle map...
  5. ppga

    Resolved Can't place siege engines when besieging Balgard

    I built my siege engines but when I went to place them the menu only fits the two top choices, the ballista and fire ballista. I had made trebuchets, but when I try to zoom out enough to see them at the bottom of the list, the menu disappears. Can't place my towers either. It seems to have...
  6. ppga

    Latest patch companions lost some perks?

    That's perfect, thanks!
  7. ppga

    Latest patch companions lost some perks?

    I just noticed that some of my companions lost their perks, they're no longer golden, they're grayed out like the perks you can't select because your skills aren't high enough. It appears to randomly affect companions and skills, some companions still have their perks for the same skills that...
  8. ppga

    Both create non-imperial and imperial kingdom quests active at the same time?

    So I assembled the banner, gave it to Arzagos, and got the create non-imperial kingdom mission. He also said you should go talk to Istiana, which I did, and she gave me the create imperial kingdom mission. Last time I did this was a few months ago, and I'm pretty sure you could only choose one...
  9. ppga

    Experienced, master and legendary smithing, do they work?

    I've read that the smithing perks were implemented, but I've never seen it. I've got all three, 300 smithing, yet I have never gotten more than one or two bonus points to a weapon. Do they work, am I the unluckiest smith in Calradia?
  10. ppga

    When my smith reached 275 skillpoints in smithing the perk transforms into "Siege Expert" and is no longer legendary smith for ALL my characters

    Same thing happened to me. You do get two perks points when you hit 275, choose legendary smith and you still have one, then after you go up more in smithing you have the siege espert on top of legendary smith (which you can't see anymore) and can select it. Now you are no longer showing an available perk point. I wonder if they are both active, if it's a visual bug.

    I started my game in 1.5.0.
  11. ppga

    Companions have sp but don't level

    Cool beans, thanks guys.
  12. ppga

    Bannerlord is missing many good features from Warband and VC

    Another missing feature I remembered is going to the castle after winning a tourney and dedicating your victory to a lady of the court for a relations boost.

    It will be nice when you can have personal and clan relations, create a Romeo/Juliet situation among others.
  13. ppga

    Companions have sp but don't level

    So just noticed something about a couple of my companions. Nusun (your brother) is 254k/225k i sp, and another companion is 132k/128k in sp, should they not have gone up a level? It even says in the tooltip to gain a toal of -29k sp to gain a level, wtf?
  14. ppga

    Bannerlord is missing many good features from Warband and VC

    Prophesy of Pendor was great, the mod I almost exclusively played. Saxondragon, the lead, was a professor of game design at a university in the midwest as I recall. Didn't he make a follow-up mod with his students as a course? I remember him planning to.

    Brytenwalda was also fun and innovative, they were the guys that later made Viking Conquest. That was not Taleworlds. Brytenwalda was set in post-Arthuian and Roman Britain, and before cavalry was much of a thing, stand in the shield wall! I remember talking with Arnoldo on the forums, they were largely Portuguese historical reenactors iirc. Maybe why their stuff was so immersive.

    I am one of those who has been playing M&B since there was M&B for thousands of hours. There was so much Taleworlds had to draw from either lore or gameplay not just from M&B and Warband but from the expansions and mods. The mods especially gave what barebones M&B has always lacked, immersion. I never went back to native Warband once the mods started rolling in.

    With all of that to build from, Bannerlord almost feels like it started from scratch instead. I get no sense that there is much recognition or understanding of what players loved about those games and that it is going to find its way into Warband. And some of the more interesting features that Taleworlds had announced for Bannerlord don't seem to be happening either.

    'New engine' doesn't cut it from that point of view. Also, while everyone is loving the new graphics, I find everybody I talk to looks like the Pillsbury Doughboy. Chunky.

    Count me among those who would like to be given some reason for optimism, because I haven't much atm.
  15. ppga

    A lack of immersion and purpose

    This is why as soon as mods like Prophesy of Pendor and Brytenwalda (by the same guys who wound up doing VC later) came out I never, ever, played vanilla Warband again.

    Which is why I suspect the lack of immersion in the base game is a feature, not a bug.
  16. ppga

    SP - General Armour. Why it doesn't work and how to make it work

    Is anyone familiar with Kenshi? Here's a quick summary of the applicable mechanics as food for thought.

    The armour mechanics include the notion of coverage (i.e. what % of the head a helmet covers) which would get to the point of gaps in the armour where no or reduced armour resistences apply. There is also the notion of layered coverage, so that if the arm coverage from my body armour is bypassed, then my gloves could stop it.

    All weapons deal both cut and blunt damage, and all armour has cut and blunt resistance ratings. So armour with a 50% resistance negates 50% of that damage type. Blunt resistances are generally lower than cut on armour, especially light armour. Blunt weapons tend to do less overall damage but overcome resistance more easily.

    In addition, the cut damage that is not resisted can be converted to blunt damage, because your helmet may have resisted the cut, but you still got your bell rung by something heavy. So armour has two cut modifiers, resistance (negates x% of cut damage) and efficiency (how efficiently it blocks the blunt conversion). So lighter armour may have decent cut resistance, but compared to heavy armour it doesn't absorb as much of the power of the blow and has much poorer cut efficiency. Also, the layered armour again applies, so the damage that made it through your main armour gets impacted by secondary or under armour.

    The trade-off is that heavier armour impacts your combat stats, because it's harder to move around in or see in. There is also a weight encumbrance effect.

    Weapons also have required abilities and skill levels to use properly, so you aren't using that big freaking two-hander to full effect if your strength is 3 and your two-hander skill is 10.
  17. ppga

    Leveling is cringe-worthy

    The game should never force you to use a skill you have no interest in.

    +1
  18. ppga

    Leveling is cringe-worthy

    You are right. I wonder though, how much are these issues due to how constrained our character creation is? Like, with the organic leveling system would it be so bad if you had the choice to do a 100 leadership 0 combat skill character off the bat?

    Well, I would choose that everytime not for role play or play style reasons but because in the current system it's a real pain to level leadership as opposed to combat skills and then I could level up combat skills quickly for easy level gain.

    Those options were meaningful in warband, because when you levelled you either upped your leadership or power strike for example, or those were trade-offs you made in character creation. They are not meaningful in the current system, and I think it would be difficult to make them meaningful in the current system.
  19. ppga

    Which skills should I level at the beginning?

    Part of the problem is the way the levelling system works. If you're only levelling a few skills it's harder to gain as many levels or as quickly and therefore attribute and focus points.

    It's kind of silly that you spend a lot of time off your horse to raise athletics enough to gain a level, or switch weapon classes around to raise them in order to help gain levels, but there it is.

    Which is why endurance is a good stat to raise, it affects riding, athletics and smithing.

    Don't underestimate smithing atm either. It's quick and painless skill points and money, especially when you unlock some of the components to make weapons that give silly gold and xp (the more they sell for the more xp you get form them). And despite the requirement levels, a lvl 1 smith can forge and gets the same benefits from forging a high skill weapon as a level 250 smith. Plus you get two perks that give you attribute/focus points.

    Also don't forget that the more focus and attribute points you do put in the farther past your learning cap you can go. Using my smithing as an example, with end 7 (one of those from a smithing perk) and 5 focus points in smithing my learning cap is 210 but my smithing 278 and I'm still earning xp although only at an 0.65 rate.

    So at the cost of 5 focus points I gained several levels (more earlier than later obviously) and therefore focus points, plus two attribute points (or one attribute point plus two focus if you choose a different perk). And the extra attribute points (I chose 1 end and 1 vig) helped raise caps on 5 other skills. Overall I'd say it's a good investment skill/level wise, especially early, and that's not even counting the actual smithing/refining aspect of things.
  20. ppga

    How do you tackle large hideouts?

    I just wait and check from time to time until the obscenely large bandit parties leave the hideout.
Back
Top Bottom