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  1. SkodiDrift

    In Progress Settlement Food Going Down For No Reason

    sorry for the late answer.

    the nature of food consumption and prosperity creates a drift. Adding another layer on top might just make the world more static. Instead at the moment we are looking at ways to stabilize prosperity increase and create a buffer before decrease.
    Exactly, you do have a drift mechanic which i really like, but its broken, idk if u have seen my posts but in castles the situation is even worse...
  2. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    This is an issue that was brought up many months ago, so they are aware of it but nothing has been done. With how many things they have started and not finished and just abandoned I am not confident this will be solved anytime soon
    Its extra sad, cause its a just a tad tweaking of numbers...
  3. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    A higher tax = minus prosperity option would easily solve this but TWs will probably keep on claiming the mechanic of starving out from richness is in fact intended.
    It would make sense, if you didnt have to starve out your entire garrison to get lower prosperity, that in a couple of days would go over the food provided and the circle continues. This is obviously a silly mechanic and it would surprise me if TW actually said that this is intended, in its current state.
  4. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    First create a thread.


    This link is from the top of the page, if you hover your mouse on M&B II three links will show up. That is the support link.

    Create the issue, upload a screenshot showing no Castle prosperity drift and they will take it from there.

    Edit: I think I had the wrong link.
    Turns out it already is reported and is "in progress", sadly ive seen a lot of people claim that it is intended when it makes no sense in the first place....
  5. SkodiDrift

    In Progress Settlement Food Going Down For No Reason

    Ok, thanks for looking into it.
    Do we have any updates for the situation? Cause recently i noticed that happening as well, but to a castle and with a castle you literally cant do anything to get it out of starvation... This is obviously expected cause food is finite and prosperity keeps growing forever, the only way to have negative prosperity drift is through running out of food completely which kills your garrison in the process. This seems so unnecessary, cause it would be any easy fix: just make it so whenever you have negative change in food, prosperity decreases or freezes.
  6. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    Probably because its a crazy high prosperity that doesn't happen often. Or of it does happen, people have almost conquered the world map and don't care.

    You should report it.
    You are right, how do i report it?
  7. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    I just looked at my Castle and I don't have a Negative Prosperity drift either.

    Clearly its a game error.
    Right? It feels like it alright, but still i dont see people talking about this or the devs taking notice.
  8. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    Sounds like a village issue. The village has been raided too often and can't produce enough food.

    This thread may be relevant to you:

    My villages are currenlty at +12, even if i maxed them out for a total of plus 12 food (which is pretty fcking hard) it would still get capped cause prosperity would outgrow the food provided and pretty fast at that, since the castle gains 1.8 prosp a day...
  9. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    I have a castle in an already abandoned game that happened to me. 2000 prosperity, zero food in the castle, unable to have a garrison. Basically the villagers even eat the food that is produced in the castle.

    What must be repaired is that the castle's internal food production must first satisfy the garrison and the food stook, lastly, its surplus if it can be dumped to the population of the villages. Because it makes sense that an area suddenly becomes prosperous, people attracted by the loyalty and security of the area, but not there for food for everyone, but not devouring the food that technically belongs to the noble owner hahaha.
    Yep and since i havent seen anyone correct me yet, i have a feeling this a legit issue in the late game :sad:
  10. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    Other parties will put Troops into your castle. So even if recruiting is off, you can get more Troops. That is the issue with the expanded barracks.
    Oh yeah, but i usually check on them from time to time just to make sure they arent croweded with pleb units from the ai. We aint talking about big garrisons here, i had like 150 troops in there and the castle couldnt get off starvation...
  11. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    I noticed two issues. If you have auto-recruiting on for Castles they will eventually fill up the Garrison and you'll starve.

    The last one or two Barracks upgrades make it worse and are not worth it.

    In the future, I may never upgrade Barracks in a castle.
    Dont have auto recruitment on, and having more garrison capacity should not have any impact.
  12. SkodiDrift

    Castles can't be stopped from starving (prosperity mechanic issues)

    If you run a game long enough, you can see a pattern emerging. Settlements (and castles in particular) keep amassing prosperity and reach a point that even if you have 'em at max buildings, at peace time and ensuring villagers are unimpeded, they start to lose food. Its expected obviously...
  13. SkodiDrift

    Can't create kingdom bug?

    OK yeah it was that apparently. :sad:
  14. SkodiDrift

    Can't create kingdom bug?

    You must talk with an governor to create a Kingdom.
    Are you kidding me? If thats it imma lose it xD Why does nobody talk about that? Everywhere i looked they said it was a button on the clan screen...
  15. SkodiDrift

    Can't create kingdom bug?

    I've been playing this save for a while now, building up armies, renown, skills etc and i came across an aserai castle that was weak. I took it over after leaving vassalege from the aserai themselves, (the castle was owned by the western empire) and now i tried to create my own kingdom but the...
  16. SkodiDrift

    Combat ai needs to be rebalanced *(opinion)*

    Don't understand this, I thought it was fairly good and balanced compared to other versions where the cavalry all died the moment they hit the infantry wall. But maybe this is only in Viking Conquest? I was actually fairly impressed with the horse archers charging when they thought they had a big advantage but then moving into the circling sniping tactic.
    never played viking conq i was only talking about warband... idk it feels weak
  17. SkodiDrift

    Combat ai needs to be rebalanced *(opinion)*

    I feel like the ai doesn't know how to duel with spears. There's an easy technique of strafing to avoid their spear, turning just before they strike and avoiding the spearpoint then driving your own in. This is most evident during tournaments. It's led to some easy victories for me.
    different strats will always appear against ai since u can learn the pattern in which they operate, in some ways finding out these strats is all the fun.
    warband was really enjoyable because of that, for example in warband a gud strat against shielded opponents was to faint an attack and then follow up with an actual attack since the ai opens up to try to hit u after the faint. but in bannerlord the ai doesnt fall for the bait so the only valid strat against shielded opponents is to kick or to keep block and hitting until something lands.
    idk i dont like it
  18. SkodiDrift

    Combat ai needs to be rebalanced *(opinion)*

    im seeing a lot of ppl only reply for the cav section... i would really like to know ur opinion on the second point as well
  19. SkodiDrift

    Combat ai needs to be rebalanced *(opinion)*

    I disagree about Cavalry. I almost feel they are two powerful and that the combat AI actually kind of balances them a bit. Heck right now, I am playing a Khurzait Campaign where my party is 100% Cavalry based and the combination of Lancers and Horse Archers just devastates the enemy.
    Basically the horse archers disorganize the enemy formations while the lancers take advantage of the disorganization to ride the enemy down. Even in my Imperial Campaign I have a very strong contingent of heavy cavalry backed up by horse archers and even though they only make up about 1/3 of my total numbers, the rest being infantry and archers, in most battles, the cavalry is all that is needed to win. I end up using the infantry for clean up.
    i have done the same since the khuzaits are my fav faction, but my lancers (like 10 of em) ended up dying every time after like 3 battles.which was really frustrating since warhorses are hella expensive and in early game its really hard to grind that much money. so i ended up doing a full horse archer run and its being going well apart from my inability to siege.
    all in all my main complaints are for early game, since it seems like the best strat is to have more troops than ur opponent.
  20. SkodiDrift

    Combat ai needs to be rebalanced *(opinion)*

    I find that cav is still very powerful when it's massed. If you only have of a few units of cavalry, the infantry will be able to stop their charge easily, but if you have a sufficient number of them and manage to get them around the frontline they'll just overpower everything. It seems more balanced than in Warband, when the best strategy was to get heavy cav, press F1 F3, get a coffee and come back 5 minutes later to the victory screen
    to ur last point: true i did that as well and ik
    but im basing this on my early game exp when i had for example no cav (just my self) or equal amounts of cav as the enemy.if u need twice the size of cav in comparison to the enemies, makes the early game very very hard and meaningless.
    plus for me its so outrageous that when u are charging in like the flanks of footmen the ai is just too good( idk how many times ive said it). try to cut down looters by carefully picking them off one by one with a melee weapon and ull see wt im talking about.
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