If you run a game long enough, you can see a pattern emerging. Settlements (and castles in particular) keep amassing prosperity and reach a point that even if you have 'em at max buildings, at peace time and ensuring villagers are unimpeded, they start to lose food.
Its expected obviously, cause the food supply is finite and prosperity has no cap. Now of course food and prosperity should have a negative relation, but the problem is this: in castles or towns, prosperity cant have a negative drift unless the food stocks are empty. That is a major issue since you will always be in this circle of starvation and prosperity increase, instead of having an actual soft cap. A solution to that would be to make it so prosperity decreases if you have a negative change in food, that would solve the "you have to lose half of your garrison for it to balance out" problem. Not too sure if im missing something here, but to me it seems the current state of the prosperity mechanic seems kinda broken.
Feel free to correct me or help me if i have missed anything. If not does anyone know if the devs are even aware of late game prosperity shenanigans ?
Its expected obviously, cause the food supply is finite and prosperity has no cap. Now of course food and prosperity should have a negative relation, but the problem is this: in castles or towns, prosperity cant have a negative drift unless the food stocks are empty. That is a major issue since you will always be in this circle of starvation and prosperity increase, instead of having an actual soft cap. A solution to that would be to make it so prosperity decreases if you have a negative change in food, that would solve the "you have to lose half of your garrison for it to balance out" problem. Not too sure if im missing something here, but to me it seems the current state of the prosperity mechanic seems kinda broken.
Feel free to correct me or help me if i have missed anything. If not does anyone know if the devs are even aware of late game prosperity shenanigans ?
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