Normally you keep the sheep alive for wool.. that's why you can get it from villages that have sheep.. wool takes a time to clean and prepare when you buzz it off a sheep.. it's not just a finished product.. so that actually makes a lot of sense..
Mine just failed... And nothing happened.. maybe it's not implemented just yet.. also starting at 1000/2000 seems broken.. and increasing by 40 ? please.. there's an easier way to show it like a percentage gauge.. and starting half way up might just be meh
black streaks and other weird stuff is happening with some clothing.. like the Eastern Leather with belt, having 2 weird triangles trail after you when you move
on another note the eyes focus away from each other making your toon look very weird..
I just realized from my current play through that it does not count injured units.. so you have to have at least 100 uninjured units not just overall count
So i have a question.. When you upgrade a on-foot unit to a to a horse unit, fine.. makes sense..
but if you upgrade a regular horseman to a horseman that uses a warhorse, where do the other horse go ? does it just magically disappear into nothingness ?
Getting that old horse back would make...
I have found some places on the map where you cannot move to or across, an example is just around Urikskala Castle, now i don't know if that is intentional but it seems odd.. said example is pretty good since it's a rather big area..
Why would i want 20 odd looters when my party is full of well trained troops and these guys were prisoners in the first place.. i mean sure.. a random percentage of them could be "recruitable upon transfer" but really.. it's a wasted sorce of income and are you just gonna let those 20 odd looters run loose again ? no way..
Now someone would pop in and say "there's a mod for that" And then i reply "The mod doesn't work" and so we are left with a mod that's not updated.. What it essentially should do is add stamina regen to travelling outside and not in a waiting "page".. it would improve a whole bunch for smithing if i could spend my travel time for relaxing a bit after smithing.. but no.. "There's a mod for that" *facepalm*
It also makes no sense that you occasionally get looters for troops when you raid someone or a caravan.. you should be able to drag them to your prisoner section as well, since, well.. that's what they are.. pretty much a commodity..
For now the parties are just a money drain although they help a bit with random rep around the map but who really cares about that.. I mean if you can't have Clan army to actually get a fief for starting a kingdom.. then what's the whole point of the other parties ?
Option to gather companions into a small scale army in order to actually capture a fief to start your kingdom.. As it is now My only real available option is to attack a castle defended by 200+ units with my 120 party.. seems a bit steep.. like adding a button beside the "Kick from Clan" called...
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