Leaving in warmup
-minus 20 Elo penalty (to avoid strategic dodging for advantage)
-5 minute cooldown
-> match ends instantly
Leaving during match
-minus 20 Elo penalty (to avoid strategic leaving for advantage)
-counts as loss
-5 minute cooldown
->match will be played till the end and has to...
Playerstats:
Notation:
K - Kills per Round
D - Deaths per Round
A - Assists per Round
KDA - Kills+Assists per Death
Score/R - Score per Round (Sorting)
K+A/R - Kills+Assist per Round
Rounds - Rounds played
WR - Winrate
Colourcode:
Grand Final
RM Cav dealt 42,2% of the RM damage
DM Cav...
Quality of Life should be more than low priority.
It influences us players every day and every hour. The QoL has a huge impact on whether we like or dislike the game in the end.
Positive example:
Dropping shield when blocking and press G. Great addition, makes me happy. When I launch Warband I...
The Khuzait Mace deals way to much damage. Also the battania throwing spear is OP when used in melee mode on horse. Nerf the spear damage.
EDIT: Khuzait Mace ruins inf combat because it oneshots all other inf!
Playerstats:
Notation:
K - Kills per Round
D - Deaths per Round
A - Assists per Round
KDA - Kills+Assists per Death
Score/R - Score per Round (Sorting)
K+A/R - Kills+Assist per Round
Rounds - Rounds played
WR - Winrate
Colourcode:
MVPs OF BEAST#4
Inspire
Relexan
DragonKing
DonNeto
Walker...
Player Stats:
K - Kills per Round
D - Deaths per Round
A - Assists per Round
KDA - Kills+Assists per Death
Score - Score per Round
K+A/R - Kills+Assist per Round
Rounds - Rounds played
WR - Winrate
Red - Cav
Yellow - Archer
Green - Inf
Faction Winrates:
After 1100 hours, I have long since gotten used to the much too slow camera movement after looking around. It still makes me sad almost daily that we are denied access to the much better, proven, warband mechanics: Instant Snapback. WE NEED THIS!
There are already since the alpha several...
Honestly, balancing six factions against each other is almost impossible, especially if they are supposed to differ significantly.
My idea is to abandon the faction concept. Both teams should have access to all classes from all factions.
This way skirmish and captain is 100% balanced...
I was always asking for ranked mode but I just realised that if you have fair teams the faction imbalance will decide most of the games.
Something has to be done in that regard. Lets be realistic, the factions will never even be close to balanced.
Here the first workarounds that come to my...
Faction Winrates:
Stomps sadly destroy the statistic, therefore I removed them for this chart. Its very interesting to see the differences for the Divisions. The DivA Winrates seem very reasonable to me and support my expectation.
True Winrates with all the stomps included (also inaccurate)...
I hope Taleworlds is aware that there is a MAJOR PROBLEM with the servers. Basically 50% of Players have constant package loss or high ping.
I hope that alot of recources are trying to solve this...
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