Aprikosenmann
Knight

Honestly, balancing six factions against each other is almost impossible, especially if they are supposed to differ significantly.
My idea is to abandon the faction concept. Both teams should have access to all classes from all factions.
This way skirmish and captain is 100% balanced immediately.
Now let's try to improve the system to remove some downsides...
Each class could be limited to a maximum of once per team. This ensures that Inf does not choose only Oathsworm, Archer only Fian and Rider only Camel.
In addition, the class limit could become unnecessary if there are only 2 strong horsemen troops, for example, and the others become weaker and weaker after that.
Why should we not try this? Isnt EA maybe for exactly such (big and experimental) changes?
If you transfer the current bannerlord system to league of legends it would look like this: If you find a game both sides get a random theme: E.g. Yordles vs. Demacia
One team can only pick yordles and the other team can only pick demacia champions.
There would exist very unfair matchups instantly. All tank players would be additionally ruined if yordles come.
For this reason you can, of course, pick all champions.
My idea is to abandon the faction concept. Both teams should have access to all classes from all factions.
This way skirmish and captain is 100% balanced immediately.
| Pro | Con |
| -100% Balanced | -Possibly a single meta per map(basically mirrormatchups only) |
| -More variance | -One Troop will always be the best and spammed |
| -Each class can be buffed/nerfed without ruining the faction balance The pickrates of all classes could be observed and the least picked ones buffed. Even if an overbuff happens it will be fair and a meta shift will happen. | -Class Restriction will still be needed with access to Mamluk, Camel and Fian |
| -More possible combinations | -The M&B Original Concept of factions will be 50% dropped |
| -Archer Players are not screwed on Sturgia | |
| -Inf Players are not screwed on Khuzait | |
| -Shifting and interesting metas (when patching classes) | |
Now let's try to improve the system to remove some downsides...
Each class could be limited to a maximum of once per team. This ensures that Inf does not choose only Oathsworm, Archer only Fian and Rider only Camel.
In addition, the class limit could become unnecessary if there are only 2 strong horsemen troops, for example, and the others become weaker and weaker after that.
| Pro | Con |
| -100% Balanced | -Possibly a single meta per map but unlikely if each class can only picked once. |
| -Even more variance | |
| -Each class can be buffed/nerfed without ruining the faction balance The pickrates of all classes could be observed and the least picked ones buffed. Even if an overbuff happens it will be fair and a meta shift will happen. | |
| -More possible combinations | -The M&B Original Concept of factions will be 50% dropped |
| -Archer Players are not screwed on Sturgia | |
| -Inf Players are not screwed on Khuzait | |
| -Shifting and interesting metas (when patching classes) | |
Why should we not try this? Isnt EA maybe for exactly such (big and experimental) changes?
If you transfer the current bannerlord system to league of legends it would look like this: If you find a game both sides get a random theme: E.g. Yordles vs. Demacia
One team can only pick yordles and the other team can only pick demacia champions.
There would exist very unfair matchups instantly. All tank players would be additionally ruined if yordles come.
For this reason you can, of course, pick all champions.




