Just asking, any updates on DLSS 2.0 implementation?
Hey it seems you need to fix out the word called "Feedback".
I kinda agree, you see no difference on visuals and some game's performance. But I saw its effects on few game's performance on my computer. Bannerlord could be a good example of taking advantage of DX12 because both CPU and GPU are so much important than some other games. I monitored my hardware while playing Bannerlord and my first Cpu Thread is used around %76, and the rest 11 threads are used around %45~50. But as I said before I cannot know better than devs, just guessing.