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  1. Northcott

    An idea

    We can implement a system where if you escape beign a prisoner we choose an allied city to spawn?
    You know so we don't get taken prisoner like 3 seconds later.

    I know TW it's like a brain storm thing that should have been added with the release.
    It's hard to believe joining an army and losing is possible
    It couldn't be the AI not utilising a moutain with 150 fians and instead going STRONK into Sturgian T5 infantry.
    Weird..

    I sometimes wonder if the game creates a sense of difficulty by making the Player Character's allies particularly idiotic. I can't count the number of times I've now seen armies march into horrid odds, or box themselves into dead ends so they can get steamrolled. Or watching the AI-controlled Sturgians from other lords go charging across big, open fields toward Battanian archers... and they don't even seem to think of raising their shields until a quarter of them are dead. Bloody Sea Raiders know to hold up a shield, but Sturgians don't.
  2. Northcott

    Returning to Bannerlord

    I picked up the game as soon it was available and played the Hell out of it during the early, super-buggy phase. It didn't bother me that it was a mess -- we all knew we were getting into an Early Release situation. Fun was had, life caught up with me, and I ended up dropping the game...
  3. Northcott

    Latest update go boom?

    This isn't a bug report -- I plan to make that in the appropriate forum. I'm just wondering who else has had the game crash hard since the last update? I've had only minor bugs until now, but with this last update the game is literally unplayable: loaded up my save, and the first click to move...
  4. Northcott

    SP - Player, NPCs & Troops Gaining relations

    Agreed. This is a major issue with Singleplayer games, and completely wrecks the experience. So much of the play is dependant on building alliances, earning friendship or enmity, that having one half of that equation functionally disappear is more than a little frustrating.
  5. Northcott

    Leveling up your character decreases your skill learning rate for all skills

    I'd have no problem at all with the slow levelling/skill progression if characters started out at least moderately competent to begin with.

    Instead, you get a background in which you may spend all your formative years focused on training towards one end, only to end up with skill roughly on par with looters -- who are supposed to be drunken, ragged, good-for-nothings. That's inane.

    If you started out with your 'professional' skills floating somewhere around 80-90-ish, perhaps with a couple floating lower than that to flesh things out, that would make for a decent base. Then the slow skill progression makes a kind of sense, as you hone your way from being yet another person with some training in war/smithing/leadership/etc, to someone of singular ability and reputation. Or abandon your original career and try to build those lesser skills. But at least you'd have a base.

    Part of the problem is that many tasks can't be accomplished with lower skill, and while players can win fights against the AI with lower skill, the game play just feels bad. Combat is clunky and unresponsive. It's not until you get to roughtly 90-100 in skill that it starts to feel smoother and responsive.
  6. Northcott

    Battanian Archers

    I realize a few people have brought up their beefs with this already, but I'd like to add my voice to the chorus along with some reasoning. I'll break it down into points to keep things more concise and organized. 1) Playing a game where Battania is left to its own devices, it rarely does...
  7. Northcott

    Slow skill growth & character background

    While it now seems that the slow growth in skill was a bug in the math of how advancement was meant to be calculated, I"m thinking there's some possible merit to slow skill growth. As Bannerlord seems to have the potential for multi-generational play, a character's career may be quite long. Slow...
  8. Northcott

    It is currently next to impossible to level Riding

    It's pretty obvious that all skill gains are ****ed in one way or another. I've been playing ~20 hours on this save and my leadership only went from 15 to 16.

    Mine has ticked once. :grin: 250-ish days of game time, God knows how many battles... Athletics (a heavily focused skill) is still below 50. Riding (also heavily focused) has just hit the 70's. Even worse, companions grow at a fraction of that rate. I think the fastest I've seen (outside of scouting, which is probably the fastest of the lot) was one companion rising by four or five points in a skill, in a couple hundred days of game time.


    XP and skill gains are utterly fubar at the moment.
  9. Northcott

    Leadership advancement

    Leadership needs to advance from leading troops into battle. That it currently only seems to do so when you have a subordinate raise a force is counter-intuitive; your companion is doing the leading, in that case. Whether you're leading five new recruits in as a newbie, or leading a force of...
  10. Northcott

    Relationship ?

    Relationship with lords is either heavily bugged, or not fully implemented. I'm not sure which it is.

    You no longer get a boost in relationship for being allies in battles with them, for riding in to save them from a close battle, or rescuing them from enemy lords who have them captive. You /should/ be getting a boost in relationship every time you fight alongside each other. Military campaigns are supposed to be the easy way to get in good with the local lords.
  11. Northcott

    Focus concept. I dont like the "cap"

    You can advance past the cap, it's just sloooooow.

    My character's Charm has increased 8 points beyond his cap.
  12. Northcott

    Couched lance tips?

    Yeah, it is kind of BS for a Looter with a pitchfork to stab my horse when my lance with a 220 length apparently can't reach him. I mean I get that I am seated back from the head and chest of my horse so he has to strike a shorter distance than I do but a lance should actually be long enough that you still need something longer than a pitchfork to hit my horse first.

    Hell, last night my character got stabbed with a pitchfork, while my 'fine steel menavilion' with over 200 length whiffed, coming up short. I feel your pain.
  13. Northcott

    Early Retirement

    I've gotta say, I do love the new reward system for tournaments. Sometimes it's underwhelming (and the recent armour tweak that made the heavily armoured, expensive bear fur mantle suddenly just have the stats of a fur mantle is a prime example of that), but usually it's very cool, flavourful...
  14. Northcott

    Couched lance tips?

    I could do it in 1.03 and 04, though I haven't tried in 05. I play exclusively in first person view (yes, I exist), and it felt to me the control had been mostly the same. At times though it seems it must be the tip of the lance to contact the enemy for it to count as a hit. I thought it silly when the shaft of the lance just passed through the bandit I was charging.
    Though using swords and whatnot are slightly more difficult now, I found I had to "lean" to the side to hit. Read somewhere it was due to character height. Maybe your character's too tall you had to adjust your aim accordingly.

    Yeah, I play in 3rd person rather than 1st -- that's probably the issue. And yes, the angles have changed considerably from the last time. I've started hitting with the couched lance now, but I have to basically be looking at my horse's front hooves to do so, rather than looking at the target. And after getting lance hits down last night, I'm more convinced than ever that the collision mesh is a little screwy -- especially after ending up with my lance literally poking right through the middle of a guy's torso without damaging him (and it sounds like you experienced something very similar).

    The more I play this, the more I think they made a mistake in transitioning away from the prior set-up for combat. It's not just lances, but many weapons on horseback now require essentially looking at the ground rather than at what you're trying to hit or where you're going, and that's counter-intuitive. The game no longer 'feels' right to me. I still play it, it's still fun, but it feels like it's lost something. Combat used to feel graceful when you were on a roll. Now it feels jerky and stilted.

    As an aside; short weapons now seem much easier to use on horseback. The 'only the tip' issue seems to work against long cavalry swords, too. But if you use a standard infantry axe or mace, which should be sub-optimal, they now rock from horseback.
  15. Northcott

    Game breaking faction/kingdom snowballing balance problem

    After downloading the recent patch, the political landscape shifted. While the Western Empire was starting to steamroll my game, suddenly every other nation was at war with them and chipping them down.

    Either I lucked out, or this patch tweaked something important.
  16. Northcott

    Resolved Misleading Perk

    As it's normally 4 wood for 2 charcoal, 3:2 is still an excellent ratio. I'd guess that the listing on the perk is just a typo.
  17. Northcott

    Resolved Impossible to improve relationship with nobles by common action

    You're not wrong. This problem crops up in other ways.

    In prior editions of M&B, you would gain favour/popularity with other nobles by joining them in military campaigns. This makes sense. You would also gain large amounts of favour if your forces ride in to rescue them when they're losing a battle (or in a tight-fought one) -- which also makes a great deal of sense. As does getting a big relationship boost when you rescue them from imprisonment.

    None of those things happen anymore. I can only imagine this is a bug, as all the ways to lose reputation or favour are still in place (and extra punishing, because of bugged elements).
  18. Northcott

    Give us experience from arena fights and tournaments

    Agreed. I'd love to see some XP come out of these game elements; particularly if it's reduced XP to reflect the alteration in technique when fighting with a different intent. Actually, I'd especially like to see that, but realize that it's probably far simpler to just give XP for training and tourneys.
  19. Northcott

    Hire a surgeon, will just set you back 15923

    Hell, just $120,000 more and you could get yourself Legionary Armor -- a nice mail shirt! :grin:
  20. Northcott

    Bannerlord SP First Reactions: Megathread

    The game shows tremendous promise. It has much of what was once loved, with a lot of new and interesting little additions. I love the new graphics, the new armour designs, and the addition of factional politics that have given life to some of the characters. Tournaments giving valuable items as prizes is a nice touch (again, could use a little tweaking, but still wonderful!).

    There are, of course, an epic number of bugs and balance issues -- some of which terminate the game either too soon, or suddenly and entirely. But that's expected at this point, and I've been amazed at how hard the Devs have been working to patch up problems ASAP. Getting an update on a Saturday was not expected.... now go home and sleep, you lot. Take Sunday off, at least. :wink:

    I think once a stable version is in place, where various elements don't cause the frame rate to grind down to bad stop-motion animation, we'll have a wonderful canvas for modders to work with -- though the new Calradia is such a rich environment, and the new state of the game so detailed compared to the original, that I can only imagine the new generation of mods will be pretty mind-blowing.

    I'm curious if a general modding tool is also in the works, like the one that Neverwinter Nights used to have. That would be a fantastic addition.
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