I picked up the game as soon it was available and played the Hell out of it during the early, super-buggy phase. It didn't bother me that it was a mess -- we all knew we were getting into an Early Release situation. Fun was had, life caught up with me, and I ended up dropping the game.
Reloaded it this week, as I had some time to kill and I was remembering Warband fondly. I figured I'd see where Bannerlord's at these days.
Then I watched the AI repeatedly do brilliant things, like have my Sturgian comrades launch their 400 soldier army right at the Empire's 1200+ army. Sure, they changed their minds at the last minute and tried to turn around, but by that point they were in spitting distance and it was a little too late.
Or trying a prison break, and watching my wounded buddy sprint right up the stairs and run into a guard who one-shots him. The Prison Break was necessary as the Ransom Broker can't secure the release of your companions, but while in there you can't even issue party commands to try and get your near-dead companion to at least stand still while you clear the room. No, the blithering fool does suicide charges.
I know the game's still not considered 'finished'... but my God, this AI is horrendous. How is it that earlier iterations of the game, over a decade old, did this better? This game has so much potential, but it fails to even live up to the mods that were done for the older version. There are some very nice touches that speak of where this could go, but in the year and a half that the game has been released it remains feeling very much like a shell -- and even the basic elements don't seem to be working yet.
Reloaded it this week, as I had some time to kill and I was remembering Warband fondly. I figured I'd see where Bannerlord's at these days.
Then I watched the AI repeatedly do brilliant things, like have my Sturgian comrades launch their 400 soldier army right at the Empire's 1200+ army. Sure, they changed their minds at the last minute and tried to turn around, but by that point they were in spitting distance and it was a little too late.
Or trying a prison break, and watching my wounded buddy sprint right up the stairs and run into a guard who one-shots him. The Prison Break was necessary as the Ransom Broker can't secure the release of your companions, but while in there you can't even issue party commands to try and get your near-dead companion to at least stand still while you clear the room. No, the blithering fool does suicide charges.
I know the game's still not considered 'finished'... but my God, this AI is horrendous. How is it that earlier iterations of the game, over a decade old, did this better? This game has so much potential, but it fails to even live up to the mods that were done for the older version. There are some very nice touches that speak of where this could go, but in the year and a half that the game has been released it remains feeling very much like a shell -- and even the basic elements don't seem to be working yet.