Well met! I knew we'd be forced to return from our grave-slumber eventually...
Anyway, on to business...
ElvenPath - Status Report
As with all undead beings, EP has been lumbering about doing its own business for a while now. As all zombies know; "Steady wins the race."
And now, all of this lumbering is bloody well paying off!
Nemeruis has been showing off his concept art skills...
...while Ibanez has been materializing these in the game...
...and Yours Truly have been messing around, doing nothing and trying to get the spell system beaten into shape.
Initial mana-pool: 100(or 120?), regenerates at 1 point per every 2 seconds.
COMBAT Magic Missile
Shoots out three missiles that unerringly soar towards their target.
Mana Cost: 7
Casting Time: 1 seconds
Area of Effect: Target only
Damage: 15 points per missile. Ignores armour
Range: Line of sight
Projectile speed: Fastest :d
Ice Blast
Shoots out a shower of hail and ice-shards in front of the caster.
Mana Cost: 15
Casting Time: 3
Area of Effect: Shotgun D:
Damage: 7 points per hit
Range: Close
Projectile speed: Fast
Melph's Acid Arrow
The caster throws out a dart of acid, flying straight at the target, corroding anything on impact.
Mana Cost: 10
Casting Time: 2
Area of Effect: 30 cm diameter
Damage: 20 points initially, then 2 sec. later 10 p., and 2 sec. later 5 p. Ignores armour
Range: Same as a dart, roughly
Projectile Speed: Medium-fast
Flame Arrow
Mana Cost: 10
Casting Time: 2
Area of Effect: 30 cm diameter
Damage:40
Range: As an arrow
Projectile Speed: Fast
Fireball
Shoots out a solid ball of magma which explodes into an inferno on impact.
Mana Cost: 20
Casting Time: 3
Area of Effect: 90 cm radius
Damage: 40-80 points
Range: Line of sight
Projectile Speed: Medium-slow
Lightning Bolt
An arch of electricity shoots from the caster's hands jumping from recipient to recipient
Mana Cost: 25
Casting Time: 3
Area of Effect: Can target jump on anyone within 4 metres of impact, and then again, etc. to a maximum of 5 hits.
Damage: 30-70 points. Ignores armour
Range: 30 metres, approximately
Projectile Speed: Very fast
Scorching Ray
A ray of scorching fire roars out from the caster's fingertips, burning all unfortunate enough to get in her way.
Mana Cost: 5 per second
Casting Time: Instantaneous
Area of Effect: 25 cm diameter in a ray
Damage: 10 per second
Range: 5 metres
Projectile Speed: Constant
MISC. Dispel Magic
With a wave of his hand, the caster tears through the weaving off a spell, obliterating defenses and arcane traps alike.
Mana Cost: 25
Casting Time: 3
Area of Effect: 300 cm diameter
Range: 15 metres
Lay on Hands
The caster gently touches another being, mending broken bones and closing open wounds.
Mana Cost: 15
Casting Time: 2
Area of Effect: Target only
Healing: 15 points
Range: On touch
Spell Mantle
The caster weaves protective symbols in the air, shaping a protective mantle that will keep him protected from malicious hexes.
Mana Cost: 30
Casting Time: 5
Area of Effect: Self
Protection: Fends off 100 points of damage from spells.
Duration: 30 seconds
Mage Shield
The caster dedicates her mind to momentarily uphold a barrier that will reflect any spell directed at her.
Mana Cost: 10 per second plus half the cost of the incoming spell
Casting Time: Instantaneous
Area of Effect: Self
Glyph of Warding
The caster inscribes a rune of power, a glyph, on the ground, charged with the power to explode should any unaware soul be unlucky enough to step near it.
Mana Cost: 25
Casting Time: 5
Activation: Enemy within 50 cm of the glyph
Area of Effect: 70 cm radius
Damage: 20-50 points
Range: On touch
Stoneskin
The caster temporarily conjures a thin, yet solid, layer of stone to cover her skin, turning away arrows and swords for a while.
Mana Cost: 25
Casting Time: 3
Area of Effect: Self
Protection: Fends off 150 points of non-magical damage
Duration: 30 seconds or until all damage has been absorbed
And thus our horde of the undead lumber on, quietly through the night... But do not feel safe, for we will return. Updates will break down your door... and VERSION 1.0will soon be set loose upon you!
~Benrir, over and out
EDIT I: ElvenPath(Inc.) are not to be held responsible for any half-munched brains, torn down doors and/or windows, exploding minds or potential regional apocalypsis ensuing. If you have any complaints, feel free to send them to Spiderstreet 13, Menzoberranzan.
Upon the command of high-lord Ibanez Modbane, I stand here before thee today! For I have a gospel for to speak!--And now, let's drop the semi-medievalian thing and get on with it;
Ibanez has been working on a new space-defender type of flash-game. It is called ”SpaceWard Defender”(and naturally...
Ah, please pardon me. I meant to post this about a week ago, but didn't really get a chance to utilize the computer till now.
Anyways, I am (once again ) here to post on behalf of Ibanez. Here goes;
"I am very sorry I had to stop working on the mod. I respect all of your contributions more than my own(which was very undulant, I gladly accept). Do not doubt it. And please don't be fooled and misjudge me because I have a life." ~Ibanez
And with that said, I think that I will take my leave as well. I will keep my account up for documentation.. and possible future regret.
So I will just say thank you for all the good times... and for not flaming all too badly during the bad! ;d
Were those my last words? I ought to have thought of something more epic! Hmm, perhaps that is a cue that they're not really my last words (I've begun thinking like Elan! (0o) ).
P.S: Just read a few of the last posts round here.
dark_blade said:
mate, that would be impossible. It's a deleted account, not a just putting it on hold.
And I found it on the blog of Nathaniel Johnstone. :d Link!
EDIT I: Please take a look at the stuff he's made besides Abney Park. There are some interesting songs. They even remind me of Prism by Yoshida Brothers. :d
Done, sir! And I cannot answer on behalf of Asperge, but I am almost certainly positive that I am away. ;d
Oy! And Nemeruis, I'll look forward to seeing that orc. We've missed such a model for quite a while! ^^
P.S: If you want to continue the debate on mono- or polytheistic beliefs amongst goblinkin and drow, I am ready to accept the duel. ;P
I've got just the right sources to quote hidden away in my Belt of many Pockets...
What have I missed? What have I missed? (Not checking Taleworlds has become a bit of a habit... :d)
Anyways; sorry my liege, but I have to prove you wrong on a few notes...
Drow and goblins don't just worship one god(dess) each. For drow I can name Lolth, Eilistraee, Vhaeraun, Ghaunadaur and probably a few that I can't remember. I can't remember any of the goblin deities, but there is a goblin pantheon as well.
And the flying eye; you're thinking of the oculus from Two Worlds II. The one that I unsuccessfully tried to convince you to add! ^^ (I even wrote its entry in the grimoir with description and all...)
P.S: I'm, of course, voting on backstabbing (and invisibility)! You know why, Ibanez... ;P
EDIT I: Dark Blade; those qualities can be very usefull in modding! I don't know a thing or two about modelling or coding either, but I still went much farther than I could possibly have expected within modding!
I have heard that you are eager young souls, Athenian and Oğuzhan. I would therefore like to offer you a once-in-a-lifetime chance to join the S.G.E.S!
Some of the priviliges of joining include, but are not limited to; ten percent discout on all dwarven made axes, hammers and horseshoes; Goblin slaying License; free bar every Friday in Mithralhall.
(The S.G.E.S poster is a concept that never made it to the teaser. )
Is it possible to make an operation that omits mouse movement in presentations? Or mouse_set_position? Instead of player_lock_rotation. Because I think it would be possible to prevent the player from rotating by starting a presentation and preventing player to move the mouse to the edges of the screen. Just an idea.
I logged in to ask you a question on behalf of a friend of mine;
He has set network_compatible = 0 on both client and server. And when he tried player_set_skin serverside, the agent just died and when he respawned he still looked the same. But player_get_gender gave him the value of what he tried to set with player_set_skin. Is this supposed to happen?
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