About multiplayer.
I'm just in shock from your work, guys developers! You add one, but you break the second. Previously, after the death of a player, the font of his nickname turned gray and it was clear that the player had died. The patch broke it, now it's not clear who is alive and who is dead. It's very, very inconvenient!
Also about already long time existing bugs. Crashes also continue due to the join of the seventh player to the team on skirmishes on custom servers. Isn't it possible to fix this, to lock the maximum six slots per team?! Sometimes, because of this, the game crashes several times per hour.
What are you trying to achieve with this attitude? What player base can be in a multiplayer game with constantly crashing servers?
Also the server gets stuck on one map, and it cannot change in any way!