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  1. Tahadar

    I have the Black Mace! I will help people to get it too! :)

    Sorry, just could not help...



    It must've been love... if he owns you THAT much :smile:



    ... soooory :smile:
  2. Tahadar

    I want to be a woman.

    In my oppinion the end justify the means.

    I don't care if a military leader is a drunk, a sadistic psycho or someone suffering of shizofrenia. As long the person (no matter gender, skin color, even age) have results and his/her results are good and he soldiers are ready to walk in flames for him/her... who cares?

    Of course, at a certain point that leader becomes a threat for a ruler and must be eliminated. But that's after the ruler achieved the goals, of course.
  3. Tahadar

    Can not become vassel?

    skitz0ut said:
    another thing i noticed. i am not paid for being a merc? i thought you got paid for it?

    Talk to the king/tsar/whatever after you work a while as mercenary. You will have the option "I humbly ask for my payment" or something like that.

    Ceriy said:
    If your relations with Moscovy is 5+ find Clermont near Smolensk and talk to him. He will give you a letter of recommendation to a Moscovite lord who will give you quest that start the story.

    My relation with Moscovy is like +40, and the french guy is allways busy with some important mission.

    I just don't want to support the claimant. Not yet, anyway. You don't advance in claimant quest after you change sides from Moscovy unles you talk with him again once he joined the party and he tells you about boyars. But in meantime I could siege Kiev (I love that town - strategic position, storage chest) and have it with all the villages for myself. Then after that I could talk with claimant and start his quest.

    Still, I am in a dead end here. Maybe I should wait for my 3 month contract with tsar to expire?
  4. Tahadar

    Can not become vassel?

    Hmm... similar thing just happened to me.

    Done some quests for Naum (figured is better to increase my relation with him before siding with claimant). Some guy visiting his town asked me to accept to work as mercenary for the tsar. I accepted, I followed the tsar everywhere (just to see him laying sieges and abandoning them without a reason, all armies cumulated were like 2000 soldiers together).

    I received my payment, I've done some more quests for the nobles (including raiding caravans in order to make cossaks to declare war)... still none of them asked me to burn villages. I have like +10/20 relation with each and every noble, some are even +50.

    However, no one asked me to burn villages, also no one have more work for me. I can't even pledge myself / sworn oath to tsar because I don't have to option when I talk to him. My last option is to locate claimant and talk to him, but I suppose that wipe my dreams of becoming the new (and fake but improved hehe) Prince Dimitri, right?

    I'm open to suggestions, thank you.
  5. Tahadar

    F&S Bugs Thus far

    That's a bit ... hard to acomplish, I dare say.

    asak_bey.jpg
  6. Tahadar

    Companion Use

    The problem in Warband was that once you were "lording" your companions they were turning in the regullar assholes the normal lords used to be.  (negative relation for asigning fiefs to other people, stupid quests, etc).

    So bottom line, you were losing a valuable member of the army and gained some good-for-nothing arrogant lord wich you had to treat with care. No thanks :smile:. I kept them in the army and gave land to some "born nobles".
  7. Tahadar

    NPC = Companion?

    NPC = Non Playable Character

    Is a character you can interact. Can be a companion, but can also be one of the enemies / allies. Basically all the characters in a game are NPCs.

    So yes, your companions are NPCs, but not all NPCs can be companions :grin:
  8. Tahadar

    cultural recruitment

    You take a shepped from his sheeps and give him a stick. You teach him how to parry and how to hit.(We all done that, we had that mission to train villagers in both MB and MB:WB).

    Now he's a recruit. Give him a sword and a shield, will become swordman. Give him a bow - archer.
    But you are training the guy. He is going to learn what you teach. If you teach him to dodge and move fast, he will need leather armor and light sword. If you teach him to block the blows, he will need plate armor, a heavy shield and a broadsword. Or an axe.

    My point is... the trainer, not the origin should matter in a future soldier development. Of course, you can't make a 2h sword fighter from a weakling, but you are suppose to chose people when you recruit them in a village.

    What I really miss is the development tree of the troops. Combine that with the option we have now to pick the equipment... and something really cool will happen.
  9. Tahadar

    F&S Bugs Thus far

    1. The custom items you can buy in townsn after you build certain improvements are "hand made". I believe there were no factories and no automated process in 1600, so all the items were hand made. Maybe a different name for each item would be more... apropriate.

    Also when you buy them, there is no indication on what are you spending money. Of course, the average player will chose the most expensive item on the list - usually that's a good hint that the chosen item is better than other - but some clues about item stats or general properties would be nice.

    2. So far I failed to find gloves better than +12 and boots better than +13. Maybe the gloves / boots option should be added at armorsmith? And shields at weaponsmith?

    3. When you recruit Fatima, she comes equiped with some throwing knives and with +4 in grenade throwing. Give her grenades or put throwing knives for sale in weapon shop.

    4. When you upgrade mercs, you don't have the option to give them bows.

    5. Crossbows are non-existant but the visuals of certain toops still shows crossbows on their back.

    6. There is no mention about firearm range. With bow I knew how far I could shoot. Not the case with the guns.

    7. According to history, the janissaries were the meanest shooters of that time. In game are easily surpassed by other units (stat / skill comparation)

    8. Where is the artilery? Cannons, shells. big range, explosions? Put some at least on city walls!

    I come back later with more.
  10. Tahadar

    Town/Kingdom management suggestions

    About upgarde sistem.

    What IF you try to upgrade 1 merc from lets say... paper hat to steel helmet, and you still have 1000 mercs in other location, game checks their existence and "mercenaries capitain" responds "I can't give equipment only to this toop" or something like that.

    There will be an issue, indeed, if the other troops are designed to guard a certain location - a freshly conquered town for example - but I think that will limit the exploit.

    A side note. I started a new campain on hard, ignoring on purpose caravan and bank features, just to see if is possible. To my shame I had to use the ctrl+alt+F4 like 3 times just to save my butt. The bad guys are allways too many and chew my poor equiped troops in a matter of seconds, not minutes. Casualities are way to high to afford reinforce the army only loot based. I will try to grind back on bandits, desertors and looters but I don't have a good feeling about this.
  11. Tahadar

    Town/Kingdom management suggestions

    Oh, yes PLEASE.

    And bring back courting/flirting too. I had great fun with some vizier girl in Warband. :smile:

    ... and let me conquer my own little town and have my own little empire, without having to bend over to all the nobles. If I'm worthy to conquer and hold castles, let me have em.

    Thank you :smile:
  12. Tahadar

    Town/Kingdom management suggestions

    nox said:
    early game> Player actions oriented towards income directly (loot, missions)
    middle game> Player actions oriented towards income directly and indirectly (raiding, mercenary, investments)
    late game> Player actions oriented towards strategic income (town building, economic warfare and investment)

    You can't have that as long we, players, don't have the tools for it.
    1-st phase. Yes, of course. But missions are extended to late game, and the rewards are minimal and mission difficulty does not scale at all. After you dont the same thing 25 times you are starting to consider shooting certain NPCs.

    2-nd phase. Raiding? Mercenary? You mean slaughtering innocent people? Hiring me and my friends swords to some good-for-nothing lord/king for 100 thalers/month? I believe the game pushes you in exact opposite direction. Urges you to take command of your own fate. Besides, I don't think becoming a mercenary pays for my expenses, right? A small 100 men army goes for like... 5000 /month? Not counting food, reinforcements, equpment and other things here. And all you have to do is to follow them or deliver some letters.

    3-rd phase. Town building? Economic warfare? Investment? How can I cripple a kingdom economically? No matter how villages I burn, those guys allways have money for reinforcements. And their troops allways have top gear. Town building? The improvement seems to be minimal. Like the mill in MB1 - 5% one time increase. And by "investment" I assume you mean banking.  Well, 14-20% / month is a lot, indeed, I wish certain RL banks to offer the same interest rates. But what have a bank to do with 1600s? I am not sure but I believe were like 200 years too early.

    Later edt:
    Sorry, it seems you revised your post. Damn, man, type slower, ok?
  13. Tahadar

    Town/Kingdom management suggestions

    nox said:
    Also as I've stated before, the upgrade system for mercenaries that is in the game right now really doesn't work.  It's both a little nonsensical but also very exploitable.  It's a cool idea - except you can hire 10,000 men, and then put them in a castle and hire one more and outfit him which upgrades all the ones you have stashed elsewhere. 
    I dit not know that, still I was kinda... hesitant to use mercs from merc camps. I wanted loyal people, not guns for hire (call me role-player, I wont mind), So what I used were the greatefull fresh-liberated prisoniers - used as cannon fodders (all set on infantry -> infantry CHARGEEE!) and a bunch - read less than 100 - of loyal followers. And because enemy was allways busy to slaugher the meat shields, my die-hard loyalists had allways minimal loses.

    nox said:
    Also, I think the maintenance costs ramp up way too fast for mercs.  The upkeep goes from 10 to 50 for basically the same guy.  I think that is prohibitive (and if you've played with end game armies of 1500 + guys you know what I mean).  Your elite guys are plenty precious enough without forcing you to exploit the also-broken caravan stuff to pay the 10k weekly wages.
    Well, if you throw caravans and banking away, then only fiefs and looting will make money for you, and you are in big sh... erm trouble. But now, with the current sistem, if you are an industrious guy, nothing stops you to amass a fortune in like ... 2 years. I never tried to see how much money I can make, or how much my "purse" can hold, but after a while becomes tedious, and the reward stop having a real meaning.

    nox said:
    Hard to imagine any solution to that which doesn't seem very development heavy.  Changing every encounter etc.  I'll give it some thought and see what can be done.
    Maybe cutting out the looking for work stuff and replace that with something else - what sorts of crud does a ruler have to do for town leadership?  Hold court?  Make decisions?  Dispatch resources?
    Festivals, joustings, public judgement of hot isssues. tax cut.
  14. Tahadar

    Town/Kingdom management suggestions

    Ceriy said:
    In 1630s cossack mercenary received 6 thalers when hired by Austrians.

    I'm not Austrian :smile:
    Jokes aside, you have to admit that you make money easy. And you have very less things to spend them for. What you will spend - if you are really- really obsessed by the gear is 7 x 108000 for body armor, 7 x 91000 for head armor, 7 x 65000 for guns/bows, 7 x 85000 for melee weapons, 7 x 100000 for gloves, 7 x 50000 for boots... etc.
    Total: about 5-6 millions. You spend more time waiting for armorers/weaponsmiths making the items than you spend actually making those money. In the end, all your heroes (assuming 6 hirelings and your character) will have black armors, armets, double-barreled dutch pistols... anyway all the endgame gear.

    You are supposed to struggle, not to pick from loot only the items that worth more than 1000 thalers. And speaking of that, the income of your properties shoud be higher. You should be able to set your taxation level - not numeric - but something like none / low / normal / high / cruel. What? Those peaseants are giving me how much they want? I want all they have AND their skins on top.

    That not as a way to ease the struggle of a player, but as a way to increase / decrease the development of a village / town. While none / low taxes are making the fief to develop, normal leads to stagnetion and high / cruel taxation makes people leave the village / town and maybe become bandits/rebels. You also should pay for the maintenance of improvements.
  15. Tahadar

    Bizzare Dialogue

    Hmm... might be the lordly way to call names.

    They can't tell "yo momma" jokes so they just say you fled like a coward.
  16. Tahadar

    Town/Kingdom management suggestions

    Thank you Nox for taking time and answering.

    @2 Yes. Maybe the "ask for work" option should be eliminated of it might be a more... delicate way to treat a lord/kind yes? Replace it with "I understand you wanted to ask for a favor, major?", then the  major can give the player a job, but one worthy of his prestige: wiping out some bandit nest or rescuing a damsel in distress, not some cheese delivery in other side of the country.

    #3 Same thing for nobles.

    Economy. You pay for a soldier like 10 gold (ermm... thalers) but for a bag with 30 arrows you pay 300? For 14 bullets 1000? For some fluffy hat 200? For a pig you pay 10? For 2 baskets of apple you pay the same as you pay a man ready to die for you? Something is wrong, soldiers should be way more expensive.

    Caravans. Thery are GREAT. But... if invest money in one, why can't I spend more money for more guards and send it on its own in target city? Why I have to escort it? I don't want that. I'm busy with other things. Other caravan. Or maybe 10 other caravans. Or 50. And when it reaches the target city, why I must sell the goods there, even I don't like the profit I make? Why I can't send it in other town?

    Might. Ok, I have towns, and villages and armies. I was like a hurricane over the Eastern Europe and I slaughered countless men and women (btw, where are the kids? how the villagers breed, by cellular division?) and now no-one dare to oppose me. Really? How about nature? Floods, droughts, locusts>

    Those will mess your propersties for good, and not let you become overconfident. As for your troops... there are diseases. We are talking about middle age here, right? People are supposed to die from poor hygene and bad healtcare more than from arrows and bullets and swords.
  17. Tahadar

    Town/Kingdom management suggestions

    Wanted to start a new thread but this one is already here... Right from the bat, I'm not a newb in the game, I've been playing MB for like 2-3 years. If my post sounds noobish is because of weak english. :P 1. I become friend with the tsar and nobles then you are thrown in russian story (raid 3...
  18. Tahadar

    slaves

    There are people in taverns that have names. eg Rolf, Nizar, Bocha, Jeremus, etc.

    Talk to them. Some will join you for free, some will require a small amount of money (200-400 denars). They are immortal, just like you and if you raise them in proper way AND give them nice equipment they can become an army by themseves. Just pay attention at their starting skills and develop them. Some are good just for combat (Firentis, Rolf, Nizar) others have good party skills (Jeremus) but all of them are more than capable of taking care of more than 10-12 enemies/battle.


    @mat2d2
    hehe, ninja poster :smile:
  19. Tahadar

    slaves

    There are 3 spawn points there: one left - in front of counter and the other two are on the right between tables.

    Ramun usually ocuppies the far-right point. You must've missed him.
  20. Tahadar

    Army Limit

    MountainBlade said:
    30/10 is the max, but you can get more soldiers from renown.

    huh? 63/10 is max AFIK but I see no reason to have an army bigger than 100 people.

    I have headaches with a 29 people army (8 NPCs, me and 10 knights and 11 marksmen)...
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