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  1. seanparkerfilms

    Resolved Tournament issue: prizes display internal dev info

    Summary: This tournament prize has a bug and shows the wrong info to players. How to Reproduce: During a tournament in Iyakis, I noticed that if I hovered over the prize in the navigation menu (which in this case was an Aserai Horse), it would show some information that seems intended for "devs...
  2. seanparkerfilms

    Level Up - a medieval action/comedy

    Hey fellow Mount & Blade fans! Thought I'd share a short film I just finished. While it's more LARP-ing themed than anything, I'm sure some M&B influenced slipped in... and hopefully we can all relate to the feeling of having your fun ruined by needless rulemongering. Enjoy, and see you guys on...
  3. seanparkerfilms

    {Suggestion} - Falling On One's Face

    I hear people complaining tons about the high-sensitivity spammers, twitching around and swinging their 10-foot weapons like we're in some strange other dimension. From what I've seen, I agree. It's silly. Makes me wish those silly buggers would just fall on their face in the middle of their...
  4. seanparkerfilms

    [Suggestion] Wider field-of-view in first person? (EDIT: Confirmed by Armagan!)

    This is based purely on complaints I've heard from others about playing from the first-person perspective. While I find FPP fun sometimes, I definitely don't really use it much at all. However, if its effectiveness were balanced such that it had a viewing angle in line with the third person...
  5. seanparkerfilms

    [Suggestion] Make the Khergit Khanate Steppe Horse Free

    Since Khergits have to spawn with a horse (with the default loadout, at least), it seems to me that with their 100% cavalry focus they should have the benefit of having the low-end horse (the Steppe horse) be free. This would be a minor and subtle balancing act, as I feel that Khergits could use...
  6. seanparkerfilms

    Making Manual Block "The Norm"

    Alright. We all know it's not going anywhere. Manual block is here to stay (regardless of how piss-poor I am at it), and it's an essential part of Warband. I doubt that my suggestion for offering an alternate manual block control method will ever be implemented (thread here...
  7. seanparkerfilms

    A Nasty Little Melee Exploit

    This was something that I considered to be an issue way back in single-player Mount&Blade, but only now do I realize how much of a potential problem it could be. Apologies if this has been mentioned already. With the ` (or ~) key, players are able to "free rotate" with their mouse around their...
  8. seanparkerfilms

    A Manual Block Suggestion (New Option) - EDIT: Poll Added

    First off, I'm absolutely terrible at manual blocking. Any time I try to go up against an average manual-blocker, I might block the first couple hits (usually only when they "charge" up the first strike and give me a bit more time) but only manage to win if I get a lucky strike in before the...
  9. seanparkerfilms

    Option to Disable Chat Text

    Well, the Warband experience was pretty darn great until I joined a 64 player server. It was a little painful to see how awful people were to each other. I mean, it's one thing to see that any old online game, but for a closed beta? Sheesh, some respect would be nice. Anyways, the real problem...
  10. seanparkerfilms

    Are there... ships in M&B: Warband?

    Never heard a thing about ships being in the game, which is why seeing this photo on IGN.com was a bit of a surprise. http://pc.ign.com/dor/objects/14331957/mount-blade-warband/images/mount-blade-warband-20090821102853074.html Link to gallery...
  11. seanparkerfilms

    Expanded Indoor Combat

    I think Mount & Blade's combat system is fantastic, but after playing for quite a while I've wished that there was a bit more locational variety to the battles, namely the (almost complete) lack of indoor areas to do battle in. Heck, the tutorials have more indoor combat than I've experienced in...
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