I feel like archers need to actually be nerfed tbh. I think the only way to go about that without making them completely useless would be to give server hosting tools the ability to set class limits, with official TaleWorlds servers having a 16% limit on archers, and maybe 40% for Cavalry?
I think for Skirmish (assuming the matchmaking system stops being broken), the default limit for both archers and cav could be 50%
Iunno, I can't help but think that "play archer and nothing else" shouldn't really be a valid tactic, cuz the game in its current implementation allows for all-archer teams to be a substitute for individual player skill
I think Captain can afford to not have class limits, since units are usually balanced by their model counts, with light archer numbers being comparable to heavy inf, and heavy archers being low enough that they might hit single digits without the Reinforcements perk