Patch Notes v1.1.2

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v1.1.2​


Singleplayer​


Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the "Heir coming of age" cutscene.
  • Fixed a crash that occurred when leaving the kingdom.

Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.

Multiplayer​


Crashes
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.

Fixes
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,...).

Modding​

  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.
 
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Thanks for random unannounced tiny updates that break all of modded multiplayer for no reason.
Not like the modded scene is the only thing keeping the Multiplayer alive. Great community communication guys.
 
So all those other items that have been marked as "Resolved" in the technical support section, yet aren't listed here are just there for show are they?

Love how @Dejan isn't even doing the release notes now.
 
So all those other items that have been marked as "Resolved" in the technical support section, yet aren't listed here are just there for show are they?
Some of the fixed topics are fixed on the latest internal branches and they are all being confirmed before they are tagged as Resolved. Hotfixes or small patches do not always have all the fixes. Major patches will include those fixes. Cheers.
 
The following issue has also been fixed with v1.1.1 already but it slipped through the cracks. Included it in the above patch notes.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.
 
The following issue has also been fixed with v1.1.1 already but it slipped through the cracks. Included it in the above patch notes.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.
Thanks for that info. This looked like a crucial one and it was really weird, that it wasn't adressed so far.
Guess with the current fixes, one could give the game another try and see how it runs.
 
Shepherd perk fix still not included in the patch? It's been fixed internally weeks ago and It's just one misinput in the code, easy to fix
 
So hotfixes are now little patches so versions like 1.1.0 are now obsolete and this is the new norm to just keep making small version numbers for each hotfix?
 
Some of the fixed topics are fixed on the latest internal branches and they are all being confirmed before they are tagged as Resolved. Hotfixes or small patches do not always have all the fixes. Major patches will include those fixes. Cheers.
can we get a list is what we would like to know. Defection and workshop prices are 2 terrible things yet no one says hey we got them done and will be rolling them out soon. We just want a little communication and transparency
 
Okay, some of these fixes are good and needed. Promoted wanderer's being removed form the game still is a issue though. Also the poor performance of AI parties/armies on defense is still a problem.
 
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