_Sebastian_ said:
Take heart, the person calling you a newbie probably hasn't touched Mount&Blade in as many years as you've been playing it.tialexandre said:
Actually, I'm upset that they're taking away a mod and selling it, because it's a cheap way to make money, and a slap in the face to the community. If they hired modders to make something from scratch, ok, but basically taking an existing mod and selling it, that's no ok in my book. That goes against half the reasons I've modded my heart out on this engine. From that point of view, this just hurts. Not because none of my mods are being sold (before people start playing that card) but because mods are being taken away and sold as is. WFAS is a mod, but I won't complain about that. They licensed the engine to make the game. M&M licensed the engine to make money off of a mod they'd already made.Moss said:
MrNomNom said:
I know, right?Eiríkr Rauði said:
Ofc, better and stronger than ever. Getting close to proving God.Magorian Aximand said:
How's CoR doing these days?Kazzan said:
FrisianDude said:
Triangles are the most basic, 3d, polygonal form. (Only 3 vertices.) Quads are easy but tris are infinitely more valuable to work with.ilovemyhedgehog said:
Will they get paid too? That'd be sweet.Federick421 said:
Did you mean 2.6? Python 3.6 does not exist.Federick421 said:
(party_set_slot, "p_town_1", slot_town_religion, 1),
(party_set_slot, "p_town_2", slot_town_religion, 1),
(party_set_slot, "p_town_3", slot_town_religion, 1),
(party_set_slot, "p_town_5", slot_town_religion, 1),
(party_set_slot, "p_town_12", slot_town_religion, 1),
#forn sior
#none
#behdinan
(party_set_slot, "p_town_19", slot_town_religion, 3),
(party_set_slot, "p_town_20", slot_town_religion, 3),
#sons of tengri
(party_set_slot, "p_town_4", slot_town_religion, 4),
(party_set_slot, "p_town_6", slot_town_religion, 4),
(party_set_slot, "p_town_7", slot_town_religion, 4),
(party_set_slot, "p_town_16", slot_town_religion, 4),
#al-muminum
(party_set_slot, "p_town_21", slot_town_religion, 5),
(party_set_slot, "p_town_22", slot_town_religion, 5),
#no religion
(party_set_slot, "p_town_8", slot_town_religion, 0),
(party_set_slot, "p_town_9", slot_town_religion, 0),
(party_set_slot, "p_town_11", slot_town_religion, 0),
(party_set_slot, "p_town_13", slot_town_religion, 0),
(store_faction_of_party, ":party_1_faction" "p_town_1"),
(try_begin),
(eq, ":party_faction", "fac_kingdom_1"),
(assign, "$_party_1_faction", 1), #swap out globals for slots
(else_try),
(eq, ":party_faction", "fac_kingdom_2"),
(assign, "$_party_1_faction", 2),
(else_try),
(eq, ":party_faction", "fac_kingdom_3"),
(assign, "$_party_1_faction", 3),
(else_try),
(eq, ":party_faction", "fac_kingdom_4"),
(assign, "$_party_1_faction", 4),
(try_end),
[code] (store_faction_of_party, ":party_1_faction" "p_town_1"),
(party_set_slot, "p_town_1", slot_town_faction, ":party_1_faction"),