Sforzesco said:
It would be super if you could barter PROMISES, instead of direct real things:
* you don't have a real fief (for now), but you are at war and are respected leader and expected to win the war. So you could PROMISE a fief for a lord defecting to you!
* or PROMISE money for a mercenary group (of course I will pay, later...)
* or PROMISE secret support once a claimant declares war (a bit like Crusader Kings II / Sengoku) plotting system.
THIS. This would be an excellent addition. Something like a TRUST meter. It would be far logical to begin the game with zero trust and then work your way up through quests and negotiations (this sort, not simple marketplace "bought 4 packs of rice now you can trust me"). Even if we couldn't use the promises, the simple trust meter could be used to lower your price in the bartering system, although that wouldn't be as cool, it's still functional.
But promises, that's... That's something very neat that could work very well, even if you could only use 5 options, like "
I promise to pay [####] until [##] date", "
I promise to follow your army when [xxxx]", "
I promise to [capture/take/give] you [xxxx] fief by [##]date" and so on. A Simple system that
would add a lot of gameplay options. Although it could be a bit late to add it now.