I have seen lots of(and written some) suggestions that´s been dismissed as "busywork"/unessessary micromanagement by other players, even when affecting core areas as troops/items/charachter development.
I would like to discuss what areas/type of features you would like to see that counters "Barebones" but not becomes "Busywork/Micromanagement".
I understand that players likes different aspects of the game more and others less. For some, ugrading gear is essentional, to others, it´s just minmaxing(More protecttion = autoequip. Why is there no button to autoequip best gear to me and my companion?!) Others spends all his/her denars on THAT particular gearpart that looks awsome together with THIS other part Same with troops, charachter development and all other aspects of the game. Is this the easy answer - we find the game both barebones as "our prefferred area" is not enough fleshed out but also "A lot of busywork" as non-preferred areas are to detailed?
I would like to discuss what areas/type of features you would like to see that counters "Barebones" but not becomes "Busywork/Micromanagement".
I understand that players likes different aspects of the game more and others less. For some, ugrading gear is essentional, to others, it´s just minmaxing(More protecttion = autoequip. Why is there no button to autoequip best gear to me and my companion?!) Others spends all his/her denars on THAT particular gearpart that looks awsome together with THIS other part Same with troops, charachter development and all other aspects of the game. Is this the easy answer - we find the game both barebones as "our prefferred area" is not enough fleshed out but also "A lot of busywork" as non-preferred areas are to detailed?