SaucyBagel
Recruit
Hello people of Taleworlds, first off, Congratulations on getting the tools out, it's awesome that modding tools have finally been released, excited to see all the new mods that will likely be coming out in the next while!
However, personally, I am very disappointed that I am prevented from directly modifying native models/materials/textures in the Resources Editor, due to them being in "protected" packages or something along those lines, back in Warband we were able to do this, granted, those were 3rd party tools I think.
This is disappointing, depressing, and frustrating, as I have been eagerly awaiting the modding tools in order to be able to make simple modifications, such as changing the projectile models to a red color for visibility purposes and possibly making the models slightly bigger as well, or possibly making a tracer/projectile trail that can be put on all projectiles (I like watching my archers projectiles hit the enemy, it's satisfying).
However, I seemingly have to jump through hoops, making separate modules, messing with folder hierarchy, and a lot of other stuff that is far too complicated and out of the skill level for gamers such as I to make even simple modifications, the interface and everything like that in the program itself is very nice and easy to understand, but that does not mean much if you cannot modify anything without going out of it in order to fiddle with folders and files.
I can to an extent understand why Native items are not allowed to be edited, as they will likely be reverted every update, but for a someone such as me who would only modify very simple things, as in, swapping textures around, it would be simple to re-mod the reverted item, I also understand that it's possible that changing the Native items would also mess with multiplayer as well, however for me and possibly many others that doesn't matter much, I know I don't play multiplayer anyway.
So my suggestion is to please make native modules editable, I am not sure if this will get to anyone, however I hope that it can get to someone that can possibly add some kind of option to possibly disable multiplayer when the native module is edited or something like that to make it work, somehow.
As an example of what I tried to do and why it is so frustrating, I opened up the Resources Viewer, searched for "flying", found "flying_bolt" and "flying_arrow", saw that they are both tied to a projectile material named "flying_arrow", which I could easily change the texture of to a plain red one which would work just fine for me, however, when trying to save it says "Unable to save material: Package is protected. Protected items cannot be modified." which is why I am so disappointed, if I could only save that material, that's basically everything that I've ever wanted with the modding tools, lol.
I've also tried to import a texture over "arrow_bl_flying" but I couldn't get it to work at all, likely have to have a module or... something.
Anyway, that's my take on it, the tool looks awesome, very powerful and simple to use, but it's a shame people like me who aren't very experienced with or good at doing in-depth modding cannot use it to do anything, makes me very disappointed, Please consider making the native items editable.
I also apologize for any poor formatting or rambling, I am not a very good writer.
However, personally, I am very disappointed that I am prevented from directly modifying native models/materials/textures in the Resources Editor, due to them being in "protected" packages or something along those lines, back in Warband we were able to do this, granted, those were 3rd party tools I think.
This is disappointing, depressing, and frustrating, as I have been eagerly awaiting the modding tools in order to be able to make simple modifications, such as changing the projectile models to a red color for visibility purposes and possibly making the models slightly bigger as well, or possibly making a tracer/projectile trail that can be put on all projectiles (I like watching my archers projectiles hit the enemy, it's satisfying).
However, I seemingly have to jump through hoops, making separate modules, messing with folder hierarchy, and a lot of other stuff that is far too complicated and out of the skill level for gamers such as I to make even simple modifications, the interface and everything like that in the program itself is very nice and easy to understand, but that does not mean much if you cannot modify anything without going out of it in order to fiddle with folders and files.
I can to an extent understand why Native items are not allowed to be edited, as they will likely be reverted every update, but for a someone such as me who would only modify very simple things, as in, swapping textures around, it would be simple to re-mod the reverted item, I also understand that it's possible that changing the Native items would also mess with multiplayer as well, however for me and possibly many others that doesn't matter much, I know I don't play multiplayer anyway.
So my suggestion is to please make native modules editable, I am not sure if this will get to anyone, however I hope that it can get to someone that can possibly add some kind of option to possibly disable multiplayer when the native module is edited or something like that to make it work, somehow.
As an example of what I tried to do and why it is so frustrating, I opened up the Resources Viewer, searched for "flying", found "flying_bolt" and "flying_arrow", saw that they are both tied to a projectile material named "flying_arrow", which I could easily change the texture of to a plain red one which would work just fine for me, however, when trying to save it says "Unable to save material: Package is protected. Protected items cannot be modified." which is why I am so disappointed, if I could only save that material, that's basically everything that I've ever wanted with the modding tools, lol.
I've also tried to import a texture over "arrow_bl_flying" but I couldn't get it to work at all, likely have to have a module or... something.
Anyway, that's my take on it, the tool looks awesome, very powerful and simple to use, but it's a shame people like me who aren't very experienced with or good at doing in-depth modding cannot use it to do anything, makes me very disappointed, Please consider making the native items editable.
I also apologize for any poor formatting or rambling, I am not a very good writer.