Recent content by Uthred93

  1. SP Musket Era XVIIIth Century Beta 0.5

    Sounds good,but,if you add more factions in future releases,can you please put my country Portugal too?
    We weren't one of the most powerful,but we were regaining our power and importance in Europe and we fought in the Seven Year's War.
  2. SP Musket Era XVIIIth Century Beta 0.5

    Nevertheless,it´s strange you put Sweden instead of Austria,as the austrians were much more powerful and important than the swedes at this time.
  3. SP Musket Era XVIIIth Century Beta 0.5

    Prussia was one of the most powerful European states at this time!
  4. SP Musket Era XVIIIth Century Beta 0.5

    What about Austria and Prussia?Will you have formations and naval battles?
  5. SP Oriental Fall of the Dragon: The three kingdoms

    If the council feature is too hard to implement,you could create something like this:you could be made the king's adviser and help him in things like:which castle\city to attack next,which lord to favour(gonna talk about this in detail afterwards),which law to pass,which lord to promote(gonna talk about this too),etc.

    Lord's Favour:

    You could create a system of favours where each lord would strive to win the king´s attention.The king could reward a noble with money,lands,a very rare type of weapon\armor\horse,elite troops,a promotion,etc.This would be given to lords who had distinguished themselves in battle against a superior army,success in an important quest given by the king(or you),captured a strategically important castle\city,etc.This would be useful to appoint the new marshal or admiral(and not electing him like in native),to choose the new counselor or other things you come up with.

    Promotions:

    There could be a rank system in the army and navy.A system like:Ruler,Marshal|Admiral,General,Colonel,Captain,Lieutenant.The colonel,captain and lieutenant would most likely be in command of scout parties,defending key positions or escorting caravans.

    Player Given Quests:

    The player could give quests to lords or generals in case they lose an important object(like when you are defeated or robbed),need new recruits and cant´t waste time gathering them and other things.

    Naval Battles:

    There should be naval battles as they where very important in this era.But,do to the characteristics of china,they should be in rivers.You could make big,large rivers where the battles would be fought.This would also be a very important strategic element in the game as it would allow kingdoms to launch amphibious attacks on the enemy or sneaking up the river and attacking them from behind.
  6. SP Oriental Fall of the Dragon: The three kingdoms

    I have some ideas.

    A "sworn brothers" feature like in RTK would be great.You could also create some sort of council where the ruler would gather his best generals to discuss very important matters.Or an option to make alliances with other rulers(this implies creating a diplomacy feature).
  7. Ideas for Gameplay Enhancement

    Cèsar de Quart said:
    Uthred93 said:
    I think you could make something like this:the king would call you and the 3 most renowned lords of the realm and help him solve some very important issues like making war and peace,changing the national tax or proposing new laws(two other things you could implement).In return,he could give elite troops,a lot of money or a very rare horse specie in case you succeed.

    I don't think I got it. You mean, the king asks for his 3 most renowned lords to join him at some castle, then... they discuss? How? And what would come from changing national taxes? It's the king who asks for troops and money, not vice-versa.
    I don´t know if it's possible to implement some sort of multi-dialogue feature for the councils.About the national tax:you could implement a tax system where cities would pay the highest taxes,then castles(according to lord renown) and finally villages.To give an example:the national tax would be at 35% where cities would pay like 2000 gold each week,villages 300 and castles would,as i said before,pay accordingly to their lords renown.In the council,the king,you and the 3 lords would decide to increase or decrease the tax thus making the kingdom richer at the expense of the lesser lords and the cities guild masters or vice-versa.This would also help you develop an entire economic system where land caravans and sea traders(a good feature)would play an important role.
  8. Poll: Which 3 factions do you like the best?

    Portugal:it's my native country

    Byzantines:i love byzantine culture

    Turks:i worship their army
  9. Ideas for Gameplay Enhancement

    Cèsar de Quart said:
    Uthred93 said:
    I think you could implement some sort of "council of the nobles" like the "cortes" in my native Portugal.A place where the most renowned lords of a country would gather to discuss the nations most important problems.

    You could also add the possibility of courting a lady and get married.

    Yes, most of the Feudal kingdoms had Courts or Privy Councils, but what would be the use for it? The most important nobles of the country are those in game, because there are hundreds of less important nobles that do not appear in it.

    I belive that the Council is already formed by the nobles in game, and sometimes they gather before beginning a campaign.

    But, if we want to make Feudalism rule, then we should add this Courts system: Being a king is expensive, wars commanded by the king are very expensive, and the king must ask the Court (the nobles, the cities and the Church) for money, and discuss with them his plans of war. In exchange, he must give some fiefs to the nobles and the church, or give some tax cuts to the cities. So, basicly, you can get a lot of money, but you will recieve less after that.
    I think you could make something like this:the king would call you and the 3 most renowned lords of the realm and help him solve some very important issues like making war and peace,changing the national tax or proposing new laws(two other things you could implement).In return,he could give elite troops,a lot of money or a very rare horse specie in case you succeed.
  10. Ideas for Gameplay Enhancement

    I think you could implement some sort of "council of the nobles" like the "cortes" in my native Portugal.A place where the most renowned lords of a country would gather to discuss the nations most important problems.

    You could also add the possibility of courting a lady and get married.
  11. Mod idea collection: I want this mod.

    I would love to see a mod set in the 2nd millennium b.c in Mesopotamia with the babylonians,hittites,sumerians,etc.Or maybe a Dark Ages mod covering the whole of Europe and not just Britain.
  12. [SoT] Suggestions

    I love this mod but there are some problems like the lords of the factions getting near the sea and never leave it again or all the bridges are in a small island at the edge of the map.I want to know if this is a problem with my installation  or are they bugs which you will correct in later versions.
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