Instead of having op stats to wanderers, what about a specific loyalty meter with your companions which ends with a special quest related to their role (spicevendor, the red, of the hills, etc), and then giving them a skill boost reward where you can choose which path you can specialize them?I mean atleast they have dealt with the important bugs, like siege crashes........ LUL been almost 2 weeks and the game is unplayable but hey who needs the main story quest givers or Companions.. Maybe they will add them back as DLC when the game Releases...... who knows haHAA
You have solved like half of them, but still there are still bugged like vlandian helmets or something like that. Btw, why did you swap the vlandian sergeant and banner helmets? the pointy one was cool to the royal unit, let the toaster-like helmet to the sergeant!Are you still having the same problem after the latest hotfix?
Is it possible that the issue is related when loading the main campaign map? .maybe they start to dissapear after every tournament/trade because of loading again the map, just like is happening with the other bug which start to fail loading the image of items/characters, etc.It's also unlikely as one test is to take a 1.5.7 save, load into 1.5.8, save and reload - all with no passage of time - and a third/half the wanderers disappear instantly.
Seems completely random to me. In one game, it takes only 14 days to almost wipe all the wanderers to me, leaving only a spice vendor left (obviously never met so you cant really recruit her lol). Funny thing: ive tried doing nothing, just waiting on a city for like 30 days to trigger something, and it seems fine, no one was missing. Maybe there is something in the code when ai decide to spawn a specific wanderer in an specific city, but just decides to delete it.After some testing and further "investigation",
a) talking to the heroes seems to mitigate the de-spawn of them,
- though spending the first month rushing through the pubs of fair calradia, talking to random heroes and marking them in the encyclopedia to track your progress ain't a ton of fun;
b) every now and then some kind of repopulation-agent? [got no freaking clue about the evil machinations of these pesky machine-spirits] generates new heroes around the start of each season OR existing heroes reemerge, so sandboxing around without special/essential wanderers (the quest-related folks) should be possible,
- but seriously foils any party-role management, should RNGsus decide to let you down. This particular procedure or function is a fickle maiden;
c) still can't get my head around the phasing heroes and whatever triggers this atrocious code snip to hunt those poor buggers out of the pubs,
- even after spending the evening trying to circumvent such undue behavior on part of the code.
A manageable workaround would be nice.
Anyone found something?
Oh, sry didnt read the forum, was on the phone. Can i delete this thread or something?Read through the forum. It is very annoying bug and has already been posted many times. Devs know it and work on it.
P.S. I wonder why it took so long in your case to pop up. After recent updates it makes my game unplayable after 15 minutes.