Recent content by PeteSKTemplar

  1. PeteSKTemplar

    Daggers need some love

    If there was a hole in the helmet there was no need to pierce again what was already pierced I guess:smile:
  2. PeteSKTemplar

    Daggers need some love

    I would be satisfied with a dagger if it would take no slot from those 4 player has at disposal. The same should be done with a lance having own slot on a saddle not taking any of those 4 player has (or for one quiver if no lance is used).
  3. PeteSKTemplar

    Rare troops, all rare troops in calradia, especially cataphracts

    Funny I never tried to make army before joing a faction:smile:
    Well there could be some good use for blacksmithing to be able to make when 250 skill perhaps "elite armor" kind of consumable to be able to promote perhaps T5 unit to "noble" T6 or even this "elite armor" consumable could be in towns tradable perhaps in towns where is ironmogery this consumable would be up to culture where it is so even let say T5 sturgian heavy spearmen could be made to cataphract if having this "elite armor" consumable from Imperial town or made through BS dependable up to player culture what T6 unit it would make.
    I know it is just a wish.
  4. PeteSKTemplar

    Rare troops, all rare troops in calradia, especially cataphracts

    To get ldr skill to 150 if not wanting to join a faction one can still get fast enough (imo) a leadership by creating an army through creating army with compagnion´s army joining. Ofc one (or me at least) can not do that without depending on blacksmithing income.
  5. PeteSKTemplar

    Are there any plans to 'declutter' the campaign map?

    I guess if map was to be streched to make it bigger so cities and towns were to be traveled some days not several hours while on the other hand not streching mountains could flaten this too "scared" landscape perhaps making just some mountains "big" with chokepoints like RL map might suggest.
  6. PeteSKTemplar

    Shall we talk about the paper armors?

    For me the armor would be fine if it was to influence the gameplay around classic use of units like infantry being anvil, cavalry hammer, while archers would be good against ligher infantry/cav but not that good against heavy inf/cav even it they had no shields until firing from very close range. So "hold fire" order was to be an important tactical answer against heavy armor though AI when using archers also would have to be scripted in this "hold fire" against heavy units mechanics.

    If the armor was to more effective then shields should probably on the other hand should offer less protection (especially smaller shields) through perhaps increasing an arc of shot missile flightpath so if units would have shields above heads arrows were not harm them but if those shields would be hold straight then arrows coming from higher altitude should find the soldiers uncovered parts like head and shoulders.

    (An example - right now cataphracts using lance without shield is worse in protection against arrows in comparison with other heavy cavalry using shield for armor without a shield is almost useless against arrows even from medium range. From long range it seems like armor is good, so if that armor resistancy from long range would be aplied to medium range too only close range fire would be dangerous as it should be. Another mechanic needed do be tonned down as some ppl already mentioned is the speed bonus. Even units having relatively good armor take too much from missiles flying against their movement but too low dmg when runing/riding in same direction as missiles.)
  7. PeteSKTemplar

    The whole "buy horse to level up troops to horsemen" thing is illogical

    Perhaps upgrading troops should be made possible only in cities where is ironmongery where they get new gear for price not teleporting itself to the field anytime.

    And also some ppl wanted having soldiers in accord with culture then their gear might be dependant where they got those upgrades from so their appearance (gear) would be not up to faction they are from but where they got upgraded.
  8. PeteSKTemplar

    Mounted unit balance: Competing design philosophies

    I think there is huge difference between heavy cavalry and light cavalry from survival perspective for example playing Sturgian and having perhaps 1/3 of army of mounted brigands I let them be mounted only if enemy is mostly with light units but if many units opposition has are heavy I rather dismount them for though being T5 unit it seems like horse armor is too weak or even their riders armor is not that great. If their horse is killed they are killed in no time too.

    When I have some druzhiniks I am not forced to dismount them for their horses are well protected as well as riders. I do not understand why brigands need warhorse being practically if not light then medium cavalry but expensive as heavy.

    It is not just about Sturgia ofc, even playing Khuzaits made me often not ugprading horse archers to T5 for not much survival is added for warhorse upgrade though at least their horse has better armor in comparison to Sturgian.

    So imo warhorses should be needed just for true heavy cavalry while light / medium cavalry shouldbe fine with regular horses and also protection of horse - horse harness should be really balanced according to their expenses.
  9. PeteSKTemplar

    The whole "buy horse to level up troops to horsemen" thing is illogical

    I think the good solution for time being might be an option like with death and no death settings from the start of new campaign to have also option to have horses individually required by player as it is now or horse would be in level upgrade included like "gear", same as in predecessors.

    I understand that to make AI to take care of horses same way as player and in some regions where are no horses produced (Sturgia) would take much more work to figure out that than this option to choose.

    I even would welcome to have "noble" units optionable either as we have now or having option to make T5 unit into noble line perhaps starting as T3 with possibility to level up ofc. (Main reason Batania - archers, and Empire - unlike other bandits the looters will not change to viglas.)

    When seeing such different behavour of leaders of factions toward their nobles - like some never giving any fiefs so nobles (for me Sturgian leader seems worst) leave I would like also an option to have "deafult" behaviour for faction leaders or unique as we have.
  10. PeteSKTemplar

    Leveling system still unenjoyable and unbalanced

    Strange to see such thread in comparison to what it was right now finally I can level up anything I want no need to go after one skill for penalyt later almost stoped the growth. I play with death disabled ofc for aging for my taste is too fast so leveling if takes still some time is not big problem when there is no death around the corner. Well a new atribute point couild be more often than once per 4 levels (I would not mind even if for every 2nd lvl).

    Only one thing I understand what might cause "tiring" when with new patch new char is needed so something like character export / import would be really welcomed with just experience having perks unused or even a reset for perks would be cool.
  11. PeteSKTemplar

    Resolved Information Regarding the Smithing crash

    Seems like if I pay attention to not have any crafted weapon in inventory I do not get ctd when engaging looters. On the other hand it is sometimes quite easy to forget to get rid of crafted weapon when stamina is spent to smelt it or no money in town to sell it.
  12. PeteSKTemplar

    A 2H axe is not a baseball bat (Animation video test)

    I've never grown the patience to analyse details from Bannerlord, but that comparison is spot on!!! :ROFLMAO: :ROFLMAO: :ROFLMAO: Baseball player meets Medieval setting

    Well, first rule of martial arts is always to protect yourself, and never lose your weapon (when using weapons), so doing the "hands close together" thing would probably get you killed in a real combat situation against trained people. Under formation, probably they could pull it off, but alone it'd be incredibly suicidal. Basic BJJ techniques could allow me to disarm you in a movement like that without me needing any weapons what-so-ever, once you commit the swing in a motion like that, someone could simply tap the back of your axe and it would either fly off your hands, or it would get stuck into something. It's way more likely that they used spread grip, only slightly moving the hands through the shaft, but never getting them close, and the fighting probably looked much more like Bo Staff than a "wood-chopping" contest. (I'm talking bio-mechanics and basic concepts for any martial artist, **** the manuscripts. Though I see usefulness into committing suicidal attacks under quite rare and strict circumstances, so it doesn't mean it's "forbidden", just that it was probably really really really rare)
    I agree with that but I do not see I wrote something wrong for shock troops were used to deliver dmg to already engaged enemy formation, kind of foot cavalry tactics. So it was not about dueling ofc. That is why I mentioned offensive and defensive stance. If you had Great axe and enemy before you who fights your comrades exposing their flank or back to you I doubt you would not use such sit for maximum impact:smile: Byzantines though used Varangians even for headlong chargé on many occasions not just for flanking so enemy could prepare for them but I guess their usually better equipment and moral lowered enemy efficiency to brace their chargé. If enemy did not brake (like Sicilian Normans) then they (Varangians) could take even heavy casualties (especially if confronted with crossbows) what we can read from Byzantine-Sicilian (Normans) fights for example.
  13. PeteSKTemplar

    A 2H axe is not a baseball bat (Animation video test)

    From my own experience with axe (2H too) I have to say that is is not possible to generalize the grip that easily. If I want to be fast like when be able to deflect opposite strike I would ofc hold it with my stronger arm (right) in the middle of a handle. When about using the axe for strike I would still hold the middle to raise it but then to get maximum force and to brace impact I would lower my grip of (right hand) middle of handle to the end of it next to my left hand. I do not know whether that would be possible to put this transition to animation but if not then at least one for defensive (more to middle of handle) and one for offensive (more at the and of handle) action could be done.
  14. PeteSKTemplar

    Beta Patch Notes e1.5.4

    I immediately learned to abandon army when siege has begun to join them in assault to get rep, relation... If I I did not leave the army I got nothing but loot.
  15. PeteSKTemplar

    Melee cavalry is underpowered at the moment (Suggestions updated)

    Can agree to an degree here but its also because youre getting in to close while they are focusing on you. Even if im using my sword i try to keep as much distance as i can, while charging that is . You can couch to but then you really need to rely that youre accurate or else it can hurt. Also keep your eyes out for what type of weapon that (in this case) the looter have, which you prob already knew when it comes to the pitchfork :wink: then you need to be extra careful. I usually avoid spear men since its an big risk but it depends on the situation ofc if they arent really aware and hesitates on another target and so on.
    I do not use coushed attacks for it gives no exp to riding nor spear from my exp, when seeing looter with pitchfork I go close to him blocking his attack and hiting him if having short weapon if I have lance I use overhead attack mostly avoiding his.
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