BetaKnight said:i'm guessing your first language isn't english (No insult intended). Cannonballs normally hit the ground, sometimes it bounces and sometimes its on target and sometimes it bounces and hits the target. Historically and in reality its quite alright, what I dont like is that the cannons seem like insta mortars. The shells dont even give time for you to run away or move its as if you step onto a mine everytime you hear the cannons roar.Niccolò dei Machiavelli said:Then just remove the artillery pls. I really love this mod, it's awesome but In my opinion it's unplayabe with AI artillery.
I have to flee with 40 men from a 26 men army because everytime I fight them their arty anipes me at the beginning at the round or
massacres my men. I can't even charge their arty because the rest of their army are cavalry who always rapes me when I do so.
The artillery is a very nice idea but it totally don't fits to Mount&Blade and destroys the gameplay and in my opinion it also looks not very good and historical how the cannonball hits my men and the ground.
Even if only the artillery from NW would enrich the game(play) I can understand that Docm30 didn't want to use it. The only way to make the mod playable is completly remove AI artillery from it.
SacredStoneHead said:Welcome, tho. Hope you learn that there's ****ty people everywhere soon.
Amontadillo said:Ich glaub du hast die Schotten ein bisschen falsch verstanden, min jung.
Have fun and welcome anyway.
Antonis said:Oh my god, Monty, you can't ask people that!
Welcome, Niccolò, what news of Ezio? We have a "What are you reading now" thread, where you can talk anout anything literary-related. We'd love to see you there. Oh, and Edinbugh sucks. I visited my childhood friend studying there once. Once. The University is very good, though, or so I hear, so, good luck.