Recent content by NapoleonIII

  1. NapoleonIII

    Resolved Corrupt Save?

    Bizantium:


    Bizantium again, 22 minutes after his post defending EA:


    That was quite the turn around in response, lol.
    His save file must have went corrupt in between those replies lmao xD
  2. NapoleonIII

    Resolved Corrupt Save?

    So, I guess I'll skip this game untill it's fixed to the point that it's safe to play without fear of losing your progress. I had only played it for 9 hours so didn't get too much work wasted. Shame still, I loved this game a lot untill I got stuck with it.
    That's what I'll be doing. My saves went corrupt just as I started building a sustainable passive income after hours of trading smh...
  3. NapoleonIII

    Resolved Corrupt Save?

    Hello, have you checked the new patch notes? "Fixed a crash caused by the Rival Gang quest. If this quest was done before, there is a chance your save is already broken. Future errors are fixed. " Do you guys think this applies to you?
    No, the save corruption is just happening randomly. Even without picking up any extra quests, apart from the main one.
  4. NapoleonIII

    Bug Reporting HQ

    I formed the calradic empire and noticed that most of my vassals have some troops called "x". They have no weapons or armor.
  5. NapoleonIII

    Bug Reporting HQ

    Not sure if this was meant, but calradian empire troops arent upgradeable. I recruited 50 calradian levies only to find out that I cant upgrade em  :sad:
  6. NapoleonIII

    Bug Reporting HQ

    Hernanxd16 said:
    Hello again Quintillius, another user of the spanish forum, caballerosdecalradia.net, published this image:

    dlPHzgGr.jpg



    The V4.0 of the mod is very good, is the new Brytenwalda or Anno Domini 1257!

    All of the luck of the world for you in this mod!

    A greeting.(Do not know if this was used in English, but in Spanish A greeting (Un saludo) it is sometimes used as a greeting in these forums)
    I've got the same problem, I noticed it after I was chosen to lead a crusade.
  7. NapoleonIII

    Bug Reporting HQ

    Slaves cost 100 and can be sold for around 400-500, pretty sure thats a bug.
  8. NapoleonIII

    Bug Reporting HQ

    Its impossible to do the spy mission (the one where you use a secret phrase) if you have a bad relation with the target town's lord. All i could do is click "worrisome" and leave....
  9. NapoleonIII

    Bug Reporting HQ

    My game freezes at the same exact time whenever I reload, but music keeps playing.
    Im glad I got extra saves but Im still worried that I'll experience the freeze again  :cry:
  10. NapoleonIII

    L'Aigle Development Log Thing.

    Wulfric said:
    Mr.Nock said:
    I sincerely hope that work on the mod hasn't ceased due to recent events.  :sad:

    What recent events?
    You must have missed the "The Word"...... :shock:
  11. NapoleonIII

    L'Aigle Development Log Thing.

    The Bowman said:
    Montenegro.
      :ohdear:
    I suggest you avoid the use of "THE" word.
    It has a long and turbulent history. 
  12. NapoleonIII

    Main Topic

    Quintillius said:
    Announcement:  Hotfix v3.0.1 released!


    Changelog

    FIXED ISSUES
    - Fixed armour not showing up in tournaments
    - Fixed bug failed to see mesh banner_kingdom_m
    - Docks added for towns, colonies and villages
    - No longer rain in temples
    - No longer missing legs for guildmembers
    - Enhanced conditions to prevent error messages in battle
    - No longer 35% chance to see temple in town, now permanent
    - No longer unlimited prestige points through guild hall
    - Lowered prestige gained through guild hall by 50
    - Added throwable axes for Noregr Axe Throwers
    - Fixed mesh barbuta_b not found
    - Fixed all crusader/jihads troops costing same
    - Fixed texture drachenburg_walls not found
    - Fixed construction site appearing at Drachenburg.
    - Fixed pic_soldier_world_map error
    - Fixed error message missing faction ID when enlisting (Freelancer)
    - Fixed missing pic in some Freelancer menus
    - Fixed farm field one giving only seeds
    - Changed crossbow animation to original one.
    - Fixed blue hat missing
    - Christian player owning Hierosolyma can now enter city as normal.
    - Fixed Tochtepec, Toluca and Tlaxiaco being unreachable by land.
    - Fixed armor glitch Master Templars (at distance) //Needs testing
    - Extra operation added to prevent rain in indoor scenes
    - Fixed bug in faction technological overview, tech not showing correctly.
    - Fixed error message related to script_calculate_distance
    - Fixed overview of ships not disappearing from player's party name

    BALANCING / POLISHING
    - Vaegir armour much better now (+10 def)
    - Activated new musket animation
    - Sharpened all face textures 2x


    GRAPHICAL / PERFORMANCE


    ADDED FEATURES
    - Item modifiers (fine, exquisite, large bag) added for getting grain, timber and stone
    - Uxkhal riddle added


    BUGS


    HARD BUGS


    NO BUGS


    CREDITS

    Download

    Dropbox

    Important


    I need you to test if before I can release it to the ten thousands of people waiting for it.  :party: You only need to load your savegame and do the following:

    1. Check if text ingame is correct (names for example are very sensible).
    2. Check if party icons are still there.
    3. Check if your inventory is still the same.

    One yes to above is an instant release to Steam  :party:.
    YES! :mrgreen:
  13. NapoleonIII

    - PERSISTENT OLD AMERICA - new Project !!!

    Arthur_Pendragon said:
    NapoleonIII said:
    Code:
    [url=http://forums.taleworlds.com/index.php/topic,290956.0.html][IMG]https://imagizer.imageshack.us/v2/497x142q90/538/3ShX1v.png[/IMG][/url]
    I decided to make a signature to try to spread the word about this mod  :mrgreen:
    I'll think of some ideas and list them here when I have at least five  :grin:

    Edit: I know it's very similar to those of 1860's old america, just wanted to make something very quickly  :oops:
    Nice!
    sadly gabrilduro is Mad that i abandoned him 2 years ago and asked me to delete the Post. like i said before i i had problems of my own to deal with. but I guess there will be No multiplayer. sorry to disappoint.
    I was looking forward to this, such a sad and sudden ending  :cry:
    But thanks anyway for your efforts, I appreciate your attempts to revive this project, good luck  :smile:
  14. NapoleonIII

    - PERSISTENT OLD AMERICA - new Project !!!

    Code:
    [url=http://forums.taleworlds.com/index.php/topic,290956.0.html][IMG]https://imagizer.imageshack.us/v2/497x142q90/538/3ShX1v.png[/IMG][/url]
    I decided to make a signature to try to spread the word about this mod  :mrgreen:
    I'll think of some ideas and list them here when I have at least five  :grin:

    Edit: I know it's very similar to those of 1860's old america, just wanted to make something very quickly  :oops:
  15. NapoleonIII

    - PERSISTENT OLD AMERICA - new Project !!!

    Arthur_Pendragon said:
    Update:
    I left the Modding Community For 2 Years. I lost the work i had finished for this But i am willing to start working on this Again. I am confident i could have a playable version in a month.
    If Gabrilduro allows me to start working on this again i will get to it immediately :grin:
    Great news! Thank you for your efforts and I wish you the best :grin:
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