Why, yes I'm an evil person who has modified a module file to fix a thing that kept annoying me, hate me for it, hate me Muahaa
I love it.
But i feel wierd that a person with 10 points in necromancy will still lose 90% of the health while rising some zombies and still receive the same amount of undead as a a person with 1 point in necromancy.
A semi-reason for it being like that is that Calradia is full of battlefields so corpses should be readily available everywhere
If I have bodies lying everywhere and I'm efficient enough in necromancy I'd say I should be able to resurrect more of them.
The current system is good but I find it quite restricted in comparison of a warrior or archer who gain damage bonus from an attribute while mages gain no bonuses from them so if it is possible to do I would like to suggest that mages gain a +1 magic point from 1 point of intelligence. To balance that mages wouldn't gain too large magic pool they should not gain MP from magic power skill which would only scale the damage of spells and allows you to learn more powerful spells.
Another Idea in this could be that even learning spells would be governed by intelligence, and you would learn them by reading a book. For example, you buy a book from a book vendor (Could be cool to rename it to Teacher of magic or something like that) called Grimoire: Maginarium of Inferno. It has a intelligence restriction of 12. Let's say you have that 12 points in intelligence and you select that book to read, once you have read the book you gain a notification that you have learned a new spell.