I always see the rebelling city to join the kingdom of its culture.They made one step in the right direction with the city rebellion system but it's still too little cause one independent city is just an annoyance at best, now if lords were pissed with the monarch and rebelled taking 1/3 or 1/2 of the realm with them that would be a real problem that would stop the snowballing faction right on it's tracks.
Some forests are actually great for big battles, even better than other "open terrain" maps which are basically just football fields with invisible borders.You can add the forests / tight maps, for huge battles. Unmanageable. Huge battles need PLAINS / LOWLAND; not mountains nor forests.
Well forget mods, I'm even scared to get the official updates in fear of bugs haha. Maybe once the game becomes more stable...
There's that perk which makes you much faster in the forests if you are mostly foot soldiers. That would be the ideal "Battanian" thing to do. Even the Neretzes' folly reminds me of the Teutoborg forest ambush lol. I love the falxmen and fians but the rest don't seem to do very well imo. Shield infantry already suck a lot in the game, Battanian narrow hexagonal shields make them super useless in shield walls.I don’t use horses with Battanians. For the sake of lore. Lol
You are strategicaly right with forests.
I use many Fians since they are their elite troops.
Then Oathsworns in VI and Wildling in I, requires micro but allows infantry groups on both left and right sides.
And Falxmen in IV that I keep far from arrows as much as possible, but once again requires micro.
Requires twice as much infantry than archers to protect them (not completely properly lol)
And around 20-25 falxmen to idealy lead into archers or help vs cavalry.
Mercenaries get paid by converting the influence they have into money, i.e they are supposed to get paid for every victory, even against looters.Influence, I assume. Tastes great, I have heard...
Or like a mercenary player - he payes them for victories...! Which is quite few for such kings...
I didn't know about security affecting prisoner escape chance! I always just drop them in other clan's dungeons for opinion and influence boost.What i do is put some elite troops and the rest are tier 2 and 3 for the numbers to make it less desirable for the AI to target it.
It really depends on the location and if you want to bait the enemy to attack a specific location or not.
If it is not bringing you too much money, put less elites.
I like to have security high because it boosts loyalty as well and gives relationship bonuses
If you imprison lords, high security fiefs will have a higher chance to keep them in the dungeons longer
I only use armed traders if i am low on garrison and want to remedy that quickly. They have no armor and they are frankly pathetic, if i fill my garrison, i either donate them or give them to my other parties
I don't understand. Trees are advantageous to foot troops as they slow down cavalry charges and horse archer encirclement. Battanian troops are basically designed for that role. And you get forest speed boost, so you can pick and choose your fights with more control. Plus fians have OP accuracy, are you afraid they will shoot trees instead?Not if you want Fians to function at full power.
Those seem like a LOT of garrisons. I wouldn't suggest keeping as many unless those fiefs are in the frontier against an enemy at war. You're better off patrolling around and keep at most half as much garrison. If an enemy army comes you can just go inside your fiefs and raise defender numbers. Its also a good idea to let them start a siege battle, get casualties due to massive disadvantage and then you swoop in when the garrison is low to defeat the rest of the army and gain huge amounts of prisoners wounded from previous battle. I don't like breaking inside my fiefs for siege defense usually because I carry high tier troops and have low tactics.I'm losing 5,000 gold a day with mostly tier 5 to 3 garrison troops. I want to replace most of them with "Militia spearmen and archers" but don't know how to get them, apart from hiring prisoners.
I'm currently keeping about 200 garrison in castles and 300 in cities, to deter war .. expensive but seems to be working.