Recent content by Duh_TaleWorlds

  1. Duh_TaleWorlds

    Beta Patch Notes e1.5.4

    Any non-player hero that gets "kiled" in battle has a 10% chance to die iirc. It's not weighed for or against any particular clan.
  2. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    This is something that I personally like, but not part of our current priorities. We will probably explore it once we have the space to look into a sandbox option.
  3. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    The underlying point is that unskilled fighters are not desired to have a better or equivalent combat AI level than skilled fighters. It affects both the outcome of battles as well as the individual combat experience a player has against a particular type of troop. Equipment and skill effect tie...
  4. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    The trader is one accentuated example, another more generic one would be archers defeating infantry (or being on par with them) in melee. If you feel that a particular melee troop is underperforming, you may want to check their skills and if those do not align with their equipment or seem...
  5. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    Have you tried mission.hardwire_agent_level 40 with combat ai level difficulty at good? :)
  6. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    Combat AI level is determined by the skill level the character has for their equipped weapon. At the beginning of EA it was only based on the character level - which meant that a high-level trader would fare just as well as a veteran warrior. Tournaments are currently a variable experience...
  7. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    The scene notifications refer to what you know from executions, for instance. We do intend to expand that to other significant events. Education will be different from that though. Rebellions are settlement oriented and will give more weight to factors such as security and loyalty. These are...
  8. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    Very roughly speaking, you will perform some actions worse on horse back than you would on foot.
  9. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    NPC marriage will happen. That is more of a bug fix though.
  10. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    The list is not all encompassing. It is still on our internal list of things to work on, but not a current priority. The broader bulletin points for siege AI and scenes cover these as well, yes.
  11. Duh_TaleWorlds

    Statement regarding Plans for Singleplayer and Engine II

    Warriors of Calradia, Today we will be sharing an update for some of our current singleplayer and engine related priorities with you. As a general note, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please...
  12. Duh_TaleWorlds

    Official Modding Documentation

    IIRC it's because the previews don't handle formatting. If you go into the subsection it will be formatted appropriately. http://docs.modding.bannerlord.com/editor/scene-editor/editor_shortcuts/
  13. Duh_TaleWorlds

    Beta Patch Notes e1.5.3

    I had briefly talked about this during the GC streams - Banners are currently intended to tie into another feature that remains work in progress. Sheep, barbers and wall scene props don't and only require work by artists. When something is done, we release it. Having said that, we are happy to...
  14. Duh_TaleWorlds

    Are not there A BIT (a lot) of women in the game? And they are playing a lot of "man" roles.

    Both men and women are required for marriage and reproduction of clans within the game. Prior to the addition of female lords, some factions may have even had a 5 to 1 male to female ratio IIRC and you had some 10 year test runs with low single digit marriage and birth counts (atm there are...