Recent content by Duh

  1. Duh

    The official Goodbye thread.

    Goodbye. It was a good run.
  2. Duh

    Support

    Cant really support Floris Evolved (it is not made by us and I never looked at their code).

    Do note that the maximum crew refers to players + present assigned crew. So you may be over the limit. At least IIRC.
  3. Duh

    [Poll] Co-op, why it's possible and why we should have it.

    None of this seems to address the fundamental challenge of multi-party coop, which is the clash between scene and worldmap time. The latter being massively faster than the former.
  4. Duh

    happy New Year taleworlds! :3

    Very nicely done.

    Guten Rutsch to everyone!
  5. Duh

    Floris Mod: Expanded - System Requirements

    There are a number of additional tweaks in the FAQ and you always have the option to go with the gameplay version for a lighter load as well.  :wink:
  6. Duh

    Floris Mod: Expanded - System Requirements

    Our FAQ addresses various performance matters: https://forums.taleworlds.com/index.php/topic,148144.0.html

    For example
    Q: I get crashes while saving a game, during or after a bigger battle or switching screens.
    OR: I have a 32-bit system with more than 2GB of RAM, but I still crash.

    You might want to check out this topic. In most cases this solves your problems. This is a memory fix.
  7. Duh

    Merry Christmas, 2018 Edition.

    Merry Christmas, you terrible lot. <3
  8. Duh

    Dev Blog 20/12/18

    I don't personally see the connection with oblivion, since that was essentially just a minigame of clicking the biggest possible portion of the pie at the right time. Bannerlord, on the other hand, seems to tie things to character traits developed by the player and supposedly even notable events within the world.

    Then again I haven't played Oblivion in a good 10 years or so :razz:
  9. Duh

    Dev Blog 13/12/18

    Cut the flaming/insults, folks.
  10. Duh

    Any videos without poor players that shows combat properly?

    Gibby Jr said:
    Duh said:
    John.M said:
    Bannerlord's focus for competitive play will probably be on team combat and not dueling, based on what we have seen about multiplayer so far.
    Is that a significant departure from Warband? My (albeit very limited) impression was that battle tournaments seem to have the most traction in the competitive community.

    Captain Lust actually had the opposite perspective based on Bucharest:

    https://twitter.com/frankelliott_/status/868857002428071936
    That's interesting regarding the event, but does it translate to the broader tournament scene? I.e. are duel events generally more common and/or significant than team events?

    I am not disagreeing with his point on battle possibly suffering from large player rosters in regards to audiences (Eladon noted on esports generally capping at 5v5). However, I don't think that this flaw of battle/team modes (harder to track all players/build a broader narrative) clashes with my thoughts on duels (harder to track what is happening). While both may have their issues, my current impression is that the former can more easily resolve or at least mitigate them. By lowering the player count and encouraging greater team consistency, providing clearer objectives or other visual cues (f.e. number of troops left) that make it easier to understand and communicate what is happening and who is responsible. It will also be interesting to see how the extension of matches through AI troops and body shifting on the one hand and respawns on the other hand will affect things. I have to admit that, personally, I enjoy the commentary on team strategy a bit more than that of duels.

    Gibby Jr said:
    And if you check the views on the TW youtube channel this holds up - the duel final has almost 2x the views of the Battle final. Imo this is because the wider Warband community can understand and enjoy duels, but are unfamiliar with Battle in the competitive sense. By "wider community", I mean players from mods like PW and Mercs and players from other Native servers. I know of dozens of duel players in Native that don't have TW accounts and don't know anything about "competitive battle", but watch my duel videos and know all the top duellists. On PW they all seem to know the basic list of top duellists too, but if I asked them to name the 8v8 FT roster they'd have no idea what I was talking about. I think this is because duel applies to their way of playing - individual skill is useful in every mod and every gamemode - whereas competitive battle is something they don't have any engagement with or any use for knowing about.
    Makes sense. I suppose it may also be more exciting for "outsiders" because it may seem easier to participate in duels than in team events. Similarly, I take it that part of the problem for roster recognition is that they aren't very consistent either?

    Edith:
    Lagstro said:
    No, I can't think of any existing examples to compare it to. I don't know of a game that allows you to feint in the same way warband allows you to. It's a part of what makes warband combat unique. TW would need to build it from scratch themselves like they did with everything else they've made.
    Do you have some thoughts on how that could be achieved? I.e. what kind of animations would you feel may be suitable? Really just an open question for anyone who cares and might have an idea.
  11. Duh

    Any videos without poor players that shows combat properly?

    Blead said:
    To add to my post, I think duels should definitely stay in the game. It is a great way of teaching you the mechanics and tricks of the game. Battles are very inconvenient to learn stuff if you are bad, because dying would result in you waiting until the match is over.
    Dev Blog 15/03/18 did note on Duels being there. I think John may have just been remarking on the (potential) lack of competitive viability if feinting was removed (rather than staying as is/being slightly altered/nerfed).
  12. Duh

    Any videos without poor players that shows combat properly?

    John.M said:
    Bannerlord's focus for competitive play will probably be on team combat and not dueling, based on what we have seen about multiplayer so far.
    Is that a significant departure from Warband? My (albeit very limited) impression was that battle tournaments seem to have the most traction in the competitive community.
  13. Duh

    Any videos without poor players that shows combat properly?

    Lagstro said:
    If feints were given a clear, smooth, deliberate feint animation, whilst keeping everything else about it roughly the same(speed, repeatability, etc), would you still want feints removed or drastically changed?
    What are your reasons for wanting them removed, or what are the drastic changes you would make and how would they make feints a better game mechanic?
    Do you know of any good looking animation sets that could be compared to/be suitable for high-level warband feinting?
  14. Duh

    Hi guys. I want to propose a global change in gameplay and graphics.

    kalarhan said:
    Do smaller stuff for now and learn more about how to mod with Warband, that way you will have teh skills when Bannerlord is here (whatever that is).
    Alternatively, do the unity coding tutorials. It will give you a basic grasp of C# (which will be the language for BL) and the editor is supposedly similar to the Bannerlord one.

    The Warband module system will not really provide you with much in terms of Bannerlord beyond an understanding of the game world and a relatively easy entry into coding. The latter, however, suffers from it being a unique scripting language that's not used anywhere else. Not even in Bannerlord :razz:
  15. Duh

    Any videos without poor players that shows combat properly?

    vicwiz007 said:
    And I know this may be a controversial thing to say in the face of so many staunch supporters, but I don't think M&B will ever be a well recognized E-Sport, and I don't think Taleworlds should pursue it. It's obviously a fun game to watch, but just as most people play singleplayer, most people watch the singleplayer.
    Personally, I feel the reasonable middle ground is with supporting the community in its efforts (Clans, Events, Guidance). I.e. I dont think the goal for E-Sports should necessarily be massive prize pools and millions of views - but a fun, community-driven experience.

    Even putting esports aside, the pursuit of expertise can be a boon to the community at large - assuming that the experts are willing to provide guidance to players and provide feedback to the devs on the entirety of the combat experience (high-level play, but also how to get there).
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