Gibby Jr said:
Duh said:
John.M said:
Bannerlord's focus for competitive play will probably be on team combat and not dueling, based on what we have seen about multiplayer so far.
Is that a significant departure from Warband? My (albeit very limited) impression was that battle tournaments seem to have the most traction in the competitive community.
Captain Lust actually had the opposite perspective based on Bucharest:
https://twitter.com/frankelliott_/status/868857002428071936
That's interesting regarding the event, but does it translate to the broader tournament scene? I.e. are duel events generally more common and/or significant than team events?
I am not disagreeing with his point on battle possibly suffering from large player rosters in regards to audiences (Eladon noted on esports generally capping at 5v5). However, I don't think that this flaw of battle/team modes (harder to track all players/build a broader narrative) clashes with my thoughts on duels (harder to track what is happening). While both may have their issues, my current impression is that the former can more easily resolve or at least mitigate them. By lowering the player count and encouraging greater team consistency, providing clearer objectives or other visual cues (f.e. number of troops left) that make it easier to understand and communicate what is happening and who is responsible. It will also be interesting to see how the extension of matches through AI troops and body shifting on the one hand and respawns on the other hand will affect things. I have to admit that, personally, I enjoy the commentary on team strategy a bit more than that of duels.
Gibby Jr said:
And if you check the views on the TW youtube channel this holds up - the duel final has almost 2x the views of the Battle final. Imo this is because the wider Warband community can understand and enjoy duels, but are unfamiliar with Battle in the competitive sense. By "wider community", I mean players from mods like PW and Mercs and players from other Native servers. I know of dozens of duel players in Native that don't have TW accounts and don't know anything about "competitive battle", but watch my duel videos and know all the top duellists. On PW they all seem to know the basic list of top duellists too, but if I asked them to name the 8v8 FT roster they'd have no idea what I was talking about. I think this is because duel applies to their way of playing - individual skill is useful in every mod and every gamemode - whereas competitive battle is something they don't have any engagement with or any use for knowing about.
Makes sense. I suppose it may also be more exciting for "outsiders" because it may seem easier to participate in duels than in team events. Similarly, I take it that part of the problem for roster recognition is that they aren't very consistent either?
Edith:
Lagstro said:
No, I can't think of any existing examples to compare it to. I don't know of a game that allows you to feint in the same way warband allows you to. It's a part of what makes warband combat unique. TW would need to build it from scratch themselves like they did with everything else they've made.
Do you have some thoughts on how that could be achieved? I.e. what kind of animations would you feel may be suitable? Really just an open question for anyone who cares and might have an idea.