Author Topic: Fix for some crashes... NOT A BUG THREAD - READ 1st POST  (Read 316756 times)

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Tei

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Fix for some crashes... NOT A BUG THREAD - READ 1st POST
« on: August 19, 2010, 02:08:17 PM »
If you have a 32bit operating system refer to points "1. Fixing" and "2. Adjusting VM".
If you have a 64bit operating system refer only to point "2. Adjusting VM".
If you have a crash while launching the game (or a skybox error) refer to "Early crashes".
You can also refer to Known things that will cause you to CTD or lag heavily for further reading.

And remember to always

(violators will be ignored)

Have in mind that this thread is mainly about AD 1257 module so if you're playing something else and it's still not working then: a) you did something wrong, b) the problem lays somewhere else.

Crucial edit:
(click to show/hide)

Early crashes:
(click to show/hide)

Things to do before:
Before using this solution make sure that your hardware drivers are up to date (if ATI - read above), same with DirectX. It would be good to have OS updated as well, however it is not mandatory (as long as Microsoft won't make another patch messing everything up). Also, if you're using any kind of program/plug-in modifying your boot file (like Bootskin for example), this solution may not work - deactivate it and try then.


Description:
(click to show/hide)

! ! !   Using this solution involves editing system settings so watch out what you're doing   ! ! !

Explanation:
(click to show/hide)


1. Fixing
(32bit OS only)

Windows XP
(click to show/hide)
Windows Vista / Windows 7
(click to show/hide)

2. Adjusting VM
(32bit & 64bit OS)

(Thanks Tina for reminding me about VM)
This solution probably won't work if your RAM and Virtual Memory summary is lower than it should be. You can't do much about RAM (well, if you have cash then you can do much about it) but you can change the values of VM.
Known problems with changing the VM settings:
(click to show/hide)

Windows XP, Windows Vista, Windows 7 (or at least I think that the route is the same in each of these systems)
(click to show/hide)

3. Reverting the process
It may happen that using this fix will make some pieces of software to work differently than before, deviate in some way or produce and error. Luckily, this solution is completely revertible. If you want to get back to your previous settings, then:

Windows XP
(click to show/hide)
Windows Vista / Windows 7
(click to show/hide)


4. Issues
Because some of you are obviously too fkn lazy to use the incredible tool like a search engine:
http://blogs.technet.com/b/askperf/archive/2007/03/23/memory-management-demystifying-3gb.aspx
So... if you're not running any programs, games and such that 'force' you to use the 3gb switch, just turn it off.


If it still isn't working as it should then the problem lays somewhere else, check here -> Known things that will cause you to CTD or lag heavily for an answer. Nothing helps? Check the bugs thread. Nothing? Hmm... run-time errors. Still not working? Oh, I dunno... format c: -> reinstall, the problem lays somewhere else or you are doing something wrong.
« Last Edit: November 03, 2011, 03:48:17 AM by Tei »
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xat

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Re: Fix for some crashes (32 bit OS)
« Reply #1 on: August 19, 2010, 02:26:14 PM »
About memory usage I remember that MB is set to use >2gb of memory.
Atleast the last time I checked with program to edit *.exe's.

Tei

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Re: Fix for some crashes (32 bit OS)
« Reply #2 on: August 19, 2010, 02:34:24 PM »
Man, I don't know what to tell you if it actually works for people previously having problems with those crashes. Someone said that it even works for SimCity 4 Deluxe ;)
"My thoughts on this subject: shut up.  Locked." ~othr


xat

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Re: Fix for some crashes (32 bit OS)
« Reply #3 on: August 19, 2010, 02:43:43 PM »
But it works for only "while saving" rlg errors? Or also for the ones in battle where your game freeze/rlg error exit.

Tei

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Re: Fix for some crashes (32 bit OS)
« Reply #4 on: August 19, 2010, 02:53:54 PM »
Like I've said - it worked without any crashes for 2 hours, while saving or battle. No runtime errors, no "to desktop" crashes. I used to get a crash every 20-30 minutes or so. I don't have the video-gaming stamina in me or free time to play longer than that but it is an improvement, it even gave me a bit of performance boost. Bunch of dudes who tested it say the same.
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xat

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Re: Fix for some crashes (32 bit OS)
« Reply #5 on: August 19, 2010, 03:04:10 PM »
OK thx then I will test this later maybe.

Gaggalulu

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Re: Fix for some crashes (32 bit OS)
« Reply #6 on: August 19, 2010, 03:29:10 PM »
How do you know that it worked?

My system is still saying 4,00 GB (2,99 GB available)

Tei

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Re: Fix for some crashes (32 bit OS)
« Reply #7 on: August 19, 2010, 04:24:51 PM »
How do you know that it worked?

My system is still saying 4,00 GB (2,99 GB available)

what are you referring to by those numbers?

the solution involves the amount of memory which can be allocated to a single process, not the total amount of memory which can be used by the operating system (physical or virtual).
« Last Edit: August 19, 2010, 04:27:03 PM by Tei »
"My thoughts on this subject: shut up.  Locked." ~othr


Earende

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Re: Fix for some crashes (32 bit OS)
« Reply #8 on: August 19, 2010, 05:09:27 PM »
How do you know that it worked?
Somehow I can't stop laughing at this question.

othr

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Re: Fix for some crashes (32 bit OS)
« Reply #9 on: August 19, 2010, 05:16:29 PM »
Added to the FAQ!
inactive

Gaggalulu

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Re: Fix for some crashes (32 bit OS)
« Reply #10 on: August 19, 2010, 05:19:58 PM »
How do you know that it worked?

My system is still saying 4,00 GB (2,99 GB available)

what are you referring to by those numbers?

the solution involves the amount of memory which can be allocated to a single process, not the total amount of memory which can be used by the operating system (physical or virtual).

Thanks, thats the information I needed

xat

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Re: Fix for some crashes (32 bit OS)
« Reply #11 on: August 19, 2010, 10:40:36 PM »
Indeed it does seem to work I turned grass density to 100% and game doesn't go rlg error ape shit on me (at least not in 3 fights). Even though its sometimes stutter and stuff it doesn't error on me (just need to decrease battlesize).

Genchou

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Re: Fix for some crashes (32 bit OS)
« Reply #12 on: August 28, 2010, 06:52:03 PM »
How do you "remove" that workaround ?
I'll try it but I'd like to know how to put things back to normal if it doesn't work/screw other things up.

Also, is it useful for pc with only 2gb of RAM ?

xat

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Re: Fix for some crashes (32 bit OS)
« Reply #13 on: August 28, 2010, 09:07:32 PM »
How do you "remove" that workaround ?
I'll try it but I'd like to know how to put things back to normal if it doesn't work/screw other things up.

Also, is it useful for pc with only 2gb of RAM ?
Same as you added it just remove the copied text and restart pc.
And I don't think that workaround which allows system to use "more than 2 gigs of ram" will work on 2 gigs ram rig.

Tei

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Re: Fix for some crashes (32 bit OS)
« Reply #14 on: August 28, 2010, 10:09:41 PM »
How do you "remove" that workaround ?
I'll try it but I'd like to know how to put things back to normal if it doesn't work/screw other things up.

Also, is it useful for pc with only 2gb of RAM ?

1)
Removing this workaround:
In XP? Removing "/3GB /USERVA=2990" from boot.ini
In Vista? Hmm... lowering the 2990 to 2000 probably. But you can always make a restore point and then... just... restore? ;)

Personally I have no problems with this workaround. Games that used to crash (besides MB) seem to work without them anymore. However I've read in another thread that it messed some other games... Was this workaround the problem? Can't tell or find a reason for but I'm not saying that it won't.

2)
This solution should help you out even with 2GB of ram. Process can assign both physical and virtual memory, so it will work.
"My thoughts on this subject: shut up.  Locked." ~othr