+1. I believe that players need to be able to bring siege ladders themselves (there should be about 5-6) to any place on the wall.I also think that it will be necessary to add another siege tower (3 towers will be a lot)
I have a couple of ideas in this regard. These are the siege engines, I think, it is worth introducing.
Not really. I would not want to split the Kuzaites into several smaller fractions, but add to the Kuzaites a few more approximately the same steppe fractions of about the same area, which are named after the titular nation (Nachagan, Arkits, Kergites, Karakergites). This also applies to Aseraev.
On this score, I agree
I suggested adding about 8 factions, but no more than 10
My suggestion is to add new factions (for example, Karakergits = Karakergit Khanate, Kergits = Kergit Khanate, Nachagans = Nachaga Khanate of Arkites = Arksite Khanate, Sarranids = Sarranid Sultanate (+ 2 more sultanates), Nords, island faction). If the developers can make a confederation (for example, make a kaganate from the steppe factions), then it is good, but if not, then make separate factions (as I described above), but with different cultural variations (for example, in a marriage ceremony). If the developers will add a new faction, it will only be at the release of the game.
Great proposal.
what factions do you mean? if you mean the spiritual-knightly orders, then they will be the minor factions of the Empire, Vlandia and Battania.
Confederation will be difficult to implement in practice, so it is better to make these tribes separate factions (I'm talking about the khanates of the Nachagans, Arkits, Kergits, Karakergits; Sarranid and other (come up with) sultanates; Nords and other northern tribes (come up with))
There can be many mechanics. For example, become the head of a spiritual knightly order(you can even do quests with your order); you can organize campaigns against the Gentiles (something like the Crusades); fanatics can heat up the situation in your state (His sparrow from Game of Thrones), cults can also appear (as well as quests associated with a certain cult) that will disturb the peace (for example, organize terror, raise uprisings, kill kings)
As for the situation when you are the ruler of your state, then you can take some strategies (the same Civilization) as an example and remake the mechanics for the game
Explain your position that religion is not needed in the game. As I said in my presentation, religion is an important part in people's lives, it influenced all people, influenced morality, marriage, etc., because of it, wars and campaigns were unleashed (Crusades, hello)
If the developers add religion to the game, then they will have two options: invent their own religions or take from life. The real life option I gave in my proposal
It depends on what they were at the time of joining the confederation (well, after that, it already depends on the policy of a particular state)
Officially, members of the confederation enter all wars (regardless of opinion), but actual participation depends on the internal political situation
The legal status of these possessions can be different, they can be transferred to a condominium (joint ownership), part of the land can be under protectorate, the conquered lands can be transferred to one member. All this was decided by universal suffrage.