The sounds work both in multiplayer and custom battles, and will not be interpreted as cheats nor cause performance issues or crashes. There would not be much point to the mod if that were not the case. Hope you enjoy the sounds.Sloth said:
It affects all regiments with large plumes, both cavalry and infantry, Garde zu Fuss is one of them.1thecop said:
That is strange, do you still get the old sounds unchanged in-game, or do the sounds malfunction in-game? When you listen to the musket sounds in the \mountblade warband\Modules\Napoleonic Wars\Sounds folder, do you hear new sounds? Or are they the old sounds? Sadly, I cant do much to help, but if you do hear the new sounds in you sound folder, you know that you have successfully replaced the old ones, and if that is the case I do not know why they do not work in-game.Moogle said:
It is difficult to explain the difference between them in writing, they both change the same amount of sounds, the difference between them is in the musket and rifle sounds. I would suggest trying them both, and judging for yourself what pack you prefer.dude24oak said:
Hello Moogle, I am sorry to have taken so long to respond. Could you sum up what you did to the files when installing them?Moogle said:
I wish I could, I've got nothing.Omaha9999 said:
You are correct in your observation, those musket sounds are indeed from general andy's sound pack. Although mixed to work better in napoleonic wars.BetaKnight said:
You will have to use Solecist's sound pack for that, link is in the OP. And I agree, the default musket sounds in WFAS are atrocious,ThaNightmare48 said:
Cosmic_Nate said:
Prince_Eugen said:
ThaNightmare48 said: