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AJIexander
The first Bannerlord performance tests
Test screenshots taken from gamegpu website. The site has English, I recommend that any of you go to the hyperlink above and play with the charts.

Game segment:

Test GPU:
3b35527d11c38d635dbd8d89ec550107.png
928422eec36c6975b27ff2fab3824dbe.png
Test CPU:
14878d828e58c73a52768607afa76649.png
a2e4a2593f8537a1e524bc7c7dbbd924.png
Test VRAM:
110fea5dcf7a302173af57aeaa1fcb7c.png
5ff687dd803cd35ddb64748b79467461.png
Test RAM:
13549f878a96d8d05231f43043129be9.png
d24a2a90703832fa69a3ba071137e86a.png
AJIexander
AJIexander
Honestly, I'm a little upset with the results of Ryzen processors. Tomorrow I will start making assemblies based on these tests.
AJIexander
AJIexander
Patch 1.0.4

Performance
*Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
*Fixed a memory leak issue.
Now we need a second test :grin:
Brynjahr
Brynjahr
Thank you for sharing uso
Cilcain
One thing I'm taking from this is that 12 cores isn't giving the advantage I'd expect. Maybe the engine hits diminishing returns by that point? Also Intel is clearly a partner to Taleworlds so there will surely have been more development/test focus on that architecture. Also maybe the CPU tests should have been done with low graphical settings.
AJIexander
AJIexander
@Cilcain The problem may lie in Directx 11, the engine and not yet fully optimized. One of the developers once mentioned that there are processes that cannot be performed on several cores at the same time.
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