That would be great! Pommels are missing. More pommels would improve the game! How could I miss them?!More pommels
But yesterday I enjoyed a Bannerlord stream on YouTube. But I like to pretend to have fun in a game I´ve played for some hundred hours.They've already said diplomacy isn't even planned. Plus the mention of the word 'RPG' is like cryptonite for TaleWords. It implies depth and TW don't do depth, they prefer minimal.
More pommels
as they announced the next major updates will content the criminal update (criminals as a kind of workshop/information giver) and the fog of war (no more straight location over encyclopedia)TaleWorlds is very quiet but what do you think is next big update?
Will we get diplomancy? Will we get a deeper RPG expierence? Or will we get some minor bugfixes? Is it a huge DLC for this final release?
nah, its gonna be pommelsas they announced the next major updates will content the criminal update (criminals as a kind of workshop/information giver) and the fog of war (no more straight location over encyclopedia)
"To begin with, we return to a classic - early in development we explored a prototype of the player not just clearing but taking over common areas from criminals. This will be coming to the game. It will work similarly to other enterprises (like workshops and caravans) that provide players with a passive income but will also have its own twist. As they are not exactly legal ventures, you will need to deal with our crime system. Yet it’s not all bad - operating from the shadows will allow you to keep going in hostile environments and, coupled with further encyclopedia “fog of war” updates, allow you to retain access to information you would otherwise not have." Link
in addition, a replay editor is planned to be released
dollsnah, its gonna be pommels
That should take about a year, coupled with other minor additions such as sally out missions, new scenes, etc. Afterwards, they will restrict themselves to only fixing bugs for the next few years and then we will get a DLC made by modders (like NW and VC) because that way, they'll still make money without allocating manpower away from the sci-fi game development and it will probably be decent given the high quality of some of the upcoming mods. This may be followed by other such DLCs and I suspect that Bannerlord will grow greatly in popularity thanks to the said mods and possible DLCs.as they announced the next major updates will content the criminal update (criminals as a kind of workshop/information giver) and the fog of war (no more straight location over encyclopedia)
"To begin with, we return to a classic - early in development we explored a prototype of the player not just clearing but taking over common areas from criminals. This will be coming to the game. It will work similarly to other enterprises (like workshops and caravans) that provide players with a passive income but will also have its own twist. As they are not exactly legal ventures, you will need to deal with our crime system. Yet it’s not all bad - operating from the shadows will allow you to keep going in hostile environments and, coupled with further encyclopedia “fog of war” updates, allow you to retain access to information you would otherwise not have." Link
in addition, a replay editor is planned to be released
i dont know how long it takes. question was what are going to be the next MAJOR updates going to be about.That should take about a year, coupled with other minor additions such as sally out missions, new scenes, etc. Afterwards, they will restrict themselves to only fixing bugs for the next few years and then we will get a DLC made by modders (like NW and VC) because that way, they'll still make money without allocating manpower away from the sci-fi game development and it will probably be decent given the high quality of some of the upcoming mods. This may be followed by other such DLCs and I suspect that Bannerlord will grow greatly in popularity thanks to the said mods and possible DLCs.
I´ve talked to my sisters friend, he claimed that diplomancy will be added. But I would take it as a rumour until it is official confirmed by some TW staff.i had a conversation with a modder recently saying that taleworlds is actually planning a dlc with ships within, maybe similar to viking conquest. nevertheless though i would take it as a rumour as long as the offical statement is "no current plans on DLCs"
of course it is totally up to you if you take me as a reliable source or not =)I´ve talked to my sisters friend, he claimed that diplomancy will be added. But I would take it as a rumour until it is official confirmed by some TW staff.
Source: Trust me bro!
Fief management is way too passive and indirect. You assign a governor, build the buildings and then flip a coin as to whether it will starve or rebel first. We need much more control. Every building should have its passive effect and an active effect that lets you do something. Build a granary and you should be able to put stuff in it. Build a Training Field and you should be able to train your troops. Build a Fairground and you should be able to put on a fair.
These things can be as simple or fleshed out as they want to make them, but they really need to make it more engaging than it is.
ExactlyUpdate? I hope not. They should all be busy fixing bugs.