drastic things = curbing one sided stomps due to entire clans being on the same sidecRPG novelty will wear off to be fair unless they change drastic things.
plus maybe adding something similar to warband matchmaking
drastic things = curbing one sided stomps due to entire clans being on the same sidecRPG novelty will wear off to be fair unless they change drastic things.
This. I've made several lengthy posts over the years criticizing the fundamental concept of cRPG in Warband, but native Bannerlord is so poorly designed, that I think even I would prefer playing cRPG in Bannerlord over the current state of native.Progression systems are a cancer on mp games but the abomination TW created isn't any better. At least crpg lets you pick your gear.
Would that apply to mercenaries, PK, and PW? If so, what mod did you consider acceptable in your opinion?This. I've made several lengthy posts over the years criticizing the fundamental concept of cRPG in Warband, but native Bannerlord is so poorly designed, that I think even I would prefer playing cRPG in Bannerlord over the current state of native.
Not very big right now because the native multiplayer is utter bonzoHow big is the MP scene anyway? I would consider BL a SP game mostly. Not so, eh?
Progression systems are a cancer on mp games but the abomination TW created isn't any better. At least crpg lets you pick your gear.
I agree with this general sentiment. I never really liked or disliked cRPG that much, but I definitely preferred Native Warband. Compared to Bannerlord Native, cRPG is far preferable even for people like me.This. I've made several lengthy posts over the years criticizing the fundamental concept of cRPG in Warband, but native Bannerlord is so poorly designed, that I think even I would prefer playing cRPG in Bannerlord over the current state of native.
Bannerlord's Multiplayer scene is still somewhat tied to Warband, which Native never recieved proper attention from TaleWorlds. Given that it was a rather niche indie game when it came out in 2010, the 'penetration' of the market didn't happen in one big go. A lot of games these days get hyped, massive playerbases at launch, which depending on how good the game was then leads to either a fast or moderate decline in players/concurrent players on an order of 90%+ (99% in many cases) and the game never picks up momentum again. Warband's multiplayer never had that single massive push, in part because most people that play Mount & Blade do it for the scale and flexibility of the singleplayer (something which multiplayer simply doesn't have without significant modding). But it did have a consistent influx of players as more people discovered this somewhat niche indie game at different times, leading to a surprisingly consistent multiplayer population for most of the first decade. So right now it's a rather small (certainly small compared to singleplayer numbers, especially given just how bad Bannerlord multiplayer is - there still isn't open server access yet), but highly dedicated Mount & Blade MP playerbase. The vast majority of whom are either inactive waiting for MP to not be total rubbish, or still play Warband.How big is the MP scene anyway? I would consider BL a SP game mostly. Not so, eh?
All mods are acceptable in their own way, especially to those who belong to the niche of players that those mods cater to.Would that apply to mercenaries, PK, and PW? If so, what mod did you consider acceptable in your opinion?
agree, and levelling is not even a core play of CRPG. at least not the reason good players also stick with it.I will go back and edit to give a proper response, but the gist is that you don't like cRPG because you start out with under power results. That's the meat of your arguments, correct? I would argue that level up is very easy and not time consuming at all. cRPG is specifically balance where no one player is extremely over power just because they have an extra 1000 hours on everyone else. Yes there are higher tier weapons and armor, but the point of cRPG, like any other RPG that you have played is that you give attribute points to what play style you enjoy. Yes, it's unforgiving, yes cRPG players are a greasy bunch that take no mercy, but your gripe seems very bias due to you being a previous skrim player.
That kinda happened, though the meta changed as devs nerfed/buffed certain things. For a while heavy armor with giant long mauls was the meta. There were a lot of people who didn't play the meta and just did whatever they wanted, but they were at a disadvantage.I just want Warband spawning but it has literally every weapon and armor in the game available to purchase with gold built up during the match.
I never played Crpg in Warband. I get the impression that an "over-class" will quickly emerge comprised of players with complete sets of meta gear against everyone else. This doesn't make much sense to me for player retention. Imagine being a new player logging in for the first time with a bag of rocks versus fully plated arbalesters with two-handed swords. I wouldn't keep playing. Correct me if I'm mistaken.
It makes the new player experience horrible, and Mount & Blade already suffers from this. Easy and not time consuming I wouldnt say that, the first several hours of gameplay you're gonna have zero impact on the game, you exist to be farmed by higher level and better geared players. First several melee fights I had, the guys I fought couldnt block, but I did 5 damage per attack with my swings so I had no way of winning. Doesnt feel good, and its the reason I stopped playing cRPG in Warband aswell. The first hours of any game/show etc etc is the most important, thats what sucks you in.I will go back and edit to give a proper response, but the gist is that you don't like cRPG because you start out with under power results. That's the meat of your arguments, correct? I would argue that level up is very easy and not time consuming at all. cRPG is specifically balance where no one player is extremely over power just because they have an extra 1000 hours on everyone else. Yes there are higher tier weapons and armor, but the point of cRPG, like any other RPG that you have played is that you give attribute points to what play style you enjoy. Yes, it's unforgiving, yes cRPG players are a greasy bunch that take no mercy, but your gripe seems very bias due to you being a previous skrim player.
but your gripe seems very bias due to you being a previous skrim player.