灭资兴无
Recruit
hello.I have some new suggestions for game developers:
1. There is a big problem with the option of "sitting in command". That is, when the player does not participate in the battle, the player can only see the changes of abstract numbers without any entertainment. I think this "sitting in command" can be changed to this mode:
Players give battle instructions to their troops from the perspective of RTS, and then watch the scene of the war, not abstract numbers.
In addition, I think the "automatic presence of soldiers" on the battlefield will destroy the sense of immersion. I suggest changing this "automatic presence of soldiers" mechanism:
The maximum number of people on the battlefield is changed to 2000. When the number of people on both sides is greater than 2000, the player and AI enemy Lord must choose which army as the reserve team before the war starts. The reserve team will appear in the next battle after the player or AI enemy retreats.
2. About castle construction
(1) Players can build small villages into big castles. The upgrade branch of the castle should be able to expand to five categories:
A military defense B commercial trade C population D agriculture
Players can choose from these five options from the beginning and determine the type of castle. Each castle has an additional gain,
The military defense wall of the castle is very strong, the commercial trade economy of the castle will be relatively prosperous, the tax revenue will be relatively high, the castle has a large population, it is easy to recruit soldiers, the agricultural productivity of the agricultural castle is high, and it is easy to obtain food.
(2) After the player determines the type of Castle, he can build the castle. The construction method is similar to the "medieval Dynasty" game. Players can put the city wall and house model in the menu they think is appropriate. Of course, this construction is not arbitrary. Each type of Castle determines the location of each building. There are several fixed locations to choose from.
(3) Players can build their own castle hall, such as the location of the castle hall, add the decoration of seats, and choose NPC as their own guard.
(4) When the player occupies the enemy's castle, the player cannot change the type of Castle, but can upgrade and convert based on the existing type.
(5) On the battlefield, players can establish positions in advance before fighting, such as trenches, traps and command tents. Players can choose to fight side by side with the army or command in their own command tent. There are guards in the command tent. Guards will salute when they see players, and the enemy may sneak into the command tent.
(6) The siege war is divided into three stages: city wall War (the same as the original version of the game), B Street War (players can deploy troops in the house in advance, and after the enemy occupies the city wall, players can order the army to make a sneak attack) C command hall guard War (the enemy goes upstairs from the stairs to fight with the command hall guard)
3. Strengthen the impact effect of cavalry on infantry. When infantry are hit by cavalry, their feet will leave the ground and move a distance.
4 increase the command of archers to shoot arrows at the same time
5. Add "burning bow and arrow"“
6. Increase the battlefield day night circulation system. Day night cycle for 7 minutes, players can fight the enemy from morning to night. (many players have made this suggestion)
7 add "execution" animation. When the player kills the enemy, the game will appear in slow motion. (players can choose to close or open)
8 add amputation and owl head system. (there is already this module, which can integrate this function. Players can turn it on or off)
9. The current combat feedback is still very soft. I hope it can be improved.
10. Shooting, volley and crossbow flight in "close-up" should be added. The player's sight can follow the trajectory of Wuyu and crossbow flying. The player can see how Wuyu and crossbow kill the enemy. For example, "sniper elite 4" (players can choose to turn the system on or off)
11. The skill now is to add value. I hope to have more skills to achieve visualization.
12. I hope to integrate the two mods of《 agricultural industry 》and 《California life》. Both mods are analog services. After integrating these two mods, the game methods will become particularly rich.
13 the current version of chess game, its artificial intelligence is still too low. It usually stands still for a long time. I hope the artificial intelligence of chess can be improved.
14 When a player becomes a lord, he should feel respect when walking in the city. For example, pedestrians will salute when they see the player, and players can order their ministers to arrest someone, etc.
that is all my suggestions for the single mode of this game I hope developers can adopt my suggestions. thank you
1. There is a big problem with the option of "sitting in command". That is, when the player does not participate in the battle, the player can only see the changes of abstract numbers without any entertainment. I think this "sitting in command" can be changed to this mode:
Players give battle instructions to their troops from the perspective of RTS, and then watch the scene of the war, not abstract numbers.
In addition, I think the "automatic presence of soldiers" on the battlefield will destroy the sense of immersion. I suggest changing this "automatic presence of soldiers" mechanism:
The maximum number of people on the battlefield is changed to 2000. When the number of people on both sides is greater than 2000, the player and AI enemy Lord must choose which army as the reserve team before the war starts. The reserve team will appear in the next battle after the player or AI enemy retreats.
2. About castle construction
(1) Players can build small villages into big castles. The upgrade branch of the castle should be able to expand to five categories:
A military defense B commercial trade C population D agriculture
Players can choose from these five options from the beginning and determine the type of castle. Each castle has an additional gain,
The military defense wall of the castle is very strong, the commercial trade economy of the castle will be relatively prosperous, the tax revenue will be relatively high, the castle has a large population, it is easy to recruit soldiers, the agricultural productivity of the agricultural castle is high, and it is easy to obtain food.
(2) After the player determines the type of Castle, he can build the castle. The construction method is similar to the "medieval Dynasty" game. Players can put the city wall and house model in the menu they think is appropriate. Of course, this construction is not arbitrary. Each type of Castle determines the location of each building. There are several fixed locations to choose from.
(3) Players can build their own castle hall, such as the location of the castle hall, add the decoration of seats, and choose NPC as their own guard.
(4) When the player occupies the enemy's castle, the player cannot change the type of Castle, but can upgrade and convert based on the existing type.
(5) On the battlefield, players can establish positions in advance before fighting, such as trenches, traps and command tents. Players can choose to fight side by side with the army or command in their own command tent. There are guards in the command tent. Guards will salute when they see players, and the enemy may sneak into the command tent.
(6) The siege war is divided into three stages: city wall War (the same as the original version of the game), B Street War (players can deploy troops in the house in advance, and after the enemy occupies the city wall, players can order the army to make a sneak attack) C command hall guard War (the enemy goes upstairs from the stairs to fight with the command hall guard)
3. Strengthen the impact effect of cavalry on infantry. When infantry are hit by cavalry, their feet will leave the ground and move a distance.
4 increase the command of archers to shoot arrows at the same time
5. Add "burning bow and arrow"“
6. Increase the battlefield day night circulation system. Day night cycle for 7 minutes, players can fight the enemy from morning to night. (many players have made this suggestion)
7 add "execution" animation. When the player kills the enemy, the game will appear in slow motion. (players can choose to close or open)
8 add amputation and owl head system. (there is already this module, which can integrate this function. Players can turn it on or off)
9. The current combat feedback is still very soft. I hope it can be improved.
10. Shooting, volley and crossbow flight in "close-up" should be added. The player's sight can follow the trajectory of Wuyu and crossbow flying. The player can see how Wuyu and crossbow kill the enemy. For example, "sniper elite 4" (players can choose to turn the system on or off)
11. The skill now is to add value. I hope to have more skills to achieve visualization.
12. I hope to integrate the two mods of《 agricultural industry 》and 《California life》. Both mods are analog services. After integrating these two mods, the game methods will become particularly rich.
13 the current version of chess game, its artificial intelligence is still too low. It usually stands still for a long time. I hope the artificial intelligence of chess can be improved.
14 When a player becomes a lord, he should feel respect when walking in the city. For example, pedestrians will salute when they see the player, and players can order their ministers to arrest someone, etc.
that is all my suggestions for the single mode of this game I hope developers can adopt my suggestions. thank you