Now I want to bring this playthrough to your attention:
Some smart guy announces a single player campaign speedrun, and all concerned with BL SP balance should really see what he does. There are some fun restarts in the first episodes, as well as some insane cheesing. And this is a great panopticon of the SP’s general balance in the current state.
There’s a lot of *this-and-that* posting on the Forum with people clamouring chaotically on their opinions on the game’s experience, while there’s also some consensus on the balance issues the majority can point out. However this Strat Gaming dude does a very analytical approach to determine what *the game* makes a thinking player do to reach the set goals, thus tunnelling the gameplay towards a few narrow meta-strategies. This is extremely illustrative in this particular playthrough.
These videos make you realise that while you can play Bannerlord any way you want, you currently have to play Bannerlord in a cheesy and wonky way if you want a reliable progress in a single player campaign. And while we notice that many things are mostly playing out fine, some things are strikingly ridiculous, such as smithing and grinding looters. And the late game is where things really start to drag on - it actually looks playable to me, although very grindy. A lot of suggestions and improvements can probably be inspired by this well presented demonstration.
All in all, this playthrough is actually quite fun. In my opinion, it does demonstrate *mostly* coherent and great gameplay. However Taleworlds can get a really clear picture of what’s happening in a typical single player campaign, and I believe this can save them huge time of testing and reading the Forum. I’d honestly want them to see this playthrough and ponder if this is how they want Bannerlord eventually, and what can be done to polish the roughest edges of the current game quickly.
Some smart guy announces a single player campaign speedrun, and all concerned with BL SP balance should really see what he does. There are some fun restarts in the first episodes, as well as some insane cheesing. And this is a great panopticon of the SP’s general balance in the current state.
There’s a lot of *this-and-that* posting on the Forum with people clamouring chaotically on their opinions on the game’s experience, while there’s also some consensus on the balance issues the majority can point out. However this Strat Gaming dude does a very analytical approach to determine what *the game* makes a thinking player do to reach the set goals, thus tunnelling the gameplay towards a few narrow meta-strategies. This is extremely illustrative in this particular playthrough.
These videos make you realise that while you can play Bannerlord any way you want, you currently have to play Bannerlord in a cheesy and wonky way if you want a reliable progress in a single player campaign. And while we notice that many things are mostly playing out fine, some things are strikingly ridiculous, such as smithing and grinding looters. And the late game is where things really start to drag on - it actually looks playable to me, although very grindy. A lot of suggestions and improvements can probably be inspired by this well presented demonstration.
All in all, this playthrough is actually quite fun. In my opinion, it does demonstrate *mostly* coherent and great gameplay. However Taleworlds can get a really clear picture of what’s happening in a typical single player campaign, and I believe this can save them huge time of testing and reading the Forum. I’d honestly want them to see this playthrough and ponder if this is how they want Bannerlord eventually, and what can be done to polish the roughest edges of the current game quickly.
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