So throughout my numerous playtime, I've never found the execution mechanic helpful.
-1000 to your honor followed by massive relation penalties with nearly all Clans.
The price is extremely steep for removing 1 Lord from the game outside of a battle, which has no penalties incurred.
Just some ideas on revamping the execution mechanic
1) Take Lord's Traits into equation
If the lord is a dishonorable, devious, or otherwise contemptable individual; then executing should reward honor (I.E 200). The relation decrease with their clan should remain the same, but relations should increase with Clan Leaders who view the act as justice.
If the lord is honorable, trustworthy, or has no negative traits; then executing should decrease honor. You killed an otherwise good person and people would view your actions as dishonorable and barbaric.
2) Executing Mercenaries should not reduce honor
They are hired swords who fight for the highest bidder, why is killing them reducing my honor? While I should take a relations drop with that Company and all others,
losing honor makes no sense.
3) Crimes fit the punishment
If the lord executed has committed various acts of violence against your kingdom while the war is ongoing (raiding, sacking settlements, attacking peasants, attacking caravans), you should be able to execute a justified execution against them regardless of their personality if they committed a large amount of these actions.
While you would take relation drops with that Clan and their allies, the vassals of your realm would approve of this action.
4) Relation increases and decreases
-Executing a Clan member unjustly: - 100
-Executing a Clan member but its justified: -50
-Executing a Friendly Clan Member: - 30
-Executing a Kingdom Clan Member (Not stacking with friendly): - 10
-Executing a Rival Clan Member: +20
-Committing a justified or honorable execution: +10
-Committing an unjustified or dishonorable execution: -20
-1000 to your honor followed by massive relation penalties with nearly all Clans.
The price is extremely steep for removing 1 Lord from the game outside of a battle, which has no penalties incurred.
Just some ideas on revamping the execution mechanic
1) Take Lord's Traits into equation
If the lord is a dishonorable, devious, or otherwise contemptable individual; then executing should reward honor (I.E 200). The relation decrease with their clan should remain the same, but relations should increase with Clan Leaders who view the act as justice.
If the lord is honorable, trustworthy, or has no negative traits; then executing should decrease honor. You killed an otherwise good person and people would view your actions as dishonorable and barbaric.
2) Executing Mercenaries should not reduce honor
They are hired swords who fight for the highest bidder, why is killing them reducing my honor? While I should take a relations drop with that Company and all others,
losing honor makes no sense.
3) Crimes fit the punishment
If the lord executed has committed various acts of violence against your kingdom while the war is ongoing (raiding, sacking settlements, attacking peasants, attacking caravans), you should be able to execute a justified execution against them regardless of their personality if they committed a large amount of these actions.
While you would take relation drops with that Clan and their allies, the vassals of your realm would approve of this action.
4) Relation increases and decreases
-Executing a Clan member unjustly: - 100
-Executing a Clan member but its justified: -50
-Executing a Friendly Clan Member: - 30
-Executing a Kingdom Clan Member (Not stacking with friendly): - 10
-Executing a Rival Clan Member: +20
-Committing a justified or honorable execution: +10
-Committing an unjustified or dishonorable execution: -20