both on player and ai. i dont see much difference between a newbie archer and a master archer other than a tiny extra damage and little more speed. i miss their really long insecure draws, the really poor aim they had where their arrows would go flying anywhere, and when the arrows did hit something, it was for f all dmg. and then gradually, as you practiced, you started to actually hit the thing you targeted, or at least the guy next door, and the draw speed was a little more bearable, and now you might actually hit and kill some already wounded troop, until you eventually became that badass archer that all archers currently are in b lord, wiping out anything staining your view
that is another thing, the melee combat. have you ever been rushed by infantry while commanding the archers in your army and then you told them to stop firing? the archers wipe out the infantry in a couple seconds like its their game, too. the infantry should crush them, only with tiny little casualties from their already badly wounded guys. the archers should not be happy to go into close combat with the infantry, they should want to avoid that at all cost
the combat skills dont make much sense, they are too forgiving in early levels, too damaging and too accurate.
your only focus as a noob player or noob recruit from some hillbilly farm should really just be to try and land a few hits, even if they damage nothing, so you get a feel of how it works and properly excercise your swinging arm in ways the hoe and pitchfork did not. and the ai newbie archer has to try and survive, so they, as noobs who were just taken from their simple peasant life and thrown into ranged warfare, can learn how to properly draw a bow, and train their arm and balance, to send an arrow flying that can pierce a skull, all while trying to stay out of trouble and follow their leader
it also makes the patience to wait for trained recruits in towns and villages pay off more, instead of sweeping noob recruits clean rapidly over and over. if some kingdom has to sweep up noob recruits all the time because they get recklessly defeated this often, they should also suffer for it. and it should also introduce the tactic of not just going out and besieging, but staying on the defensive, inside bordering castles and towns, to instead try and curb the enemy forces through siege equipment, not through weak recruits. and the enemy has to accept these tough siege targets, or the daunting alternative of capturing a fief surrounded by enemy territory. and if they do that, they will face the wrath of a composed large hillbilly farmer army rushing against them from all the nearby towns and castles they waited in, then the ant army might just crush the almighty beetle shell and tear it apart
i just miss the ridiculous newbie combat in warband, mostly because it made the veteran combat all that more satisfying to reach into. idk if i am alone
that is another thing, the melee combat. have you ever been rushed by infantry while commanding the archers in your army and then you told them to stop firing? the archers wipe out the infantry in a couple seconds like its their game, too. the infantry should crush them, only with tiny little casualties from their already badly wounded guys. the archers should not be happy to go into close combat with the infantry, they should want to avoid that at all cost
the combat skills dont make much sense, they are too forgiving in early levels, too damaging and too accurate.
your only focus as a noob player or noob recruit from some hillbilly farm should really just be to try and land a few hits, even if they damage nothing, so you get a feel of how it works and properly excercise your swinging arm in ways the hoe and pitchfork did not. and the ai newbie archer has to try and survive, so they, as noobs who were just taken from their simple peasant life and thrown into ranged warfare, can learn how to properly draw a bow, and train their arm and balance, to send an arrow flying that can pierce a skull, all while trying to stay out of trouble and follow their leader
it also makes the patience to wait for trained recruits in towns and villages pay off more, instead of sweeping noob recruits clean rapidly over and over. if some kingdom has to sweep up noob recruits all the time because they get recklessly defeated this often, they should also suffer for it. and it should also introduce the tactic of not just going out and besieging, but staying on the defensive, inside bordering castles and towns, to instead try and curb the enemy forces through siege equipment, not through weak recruits. and the enemy has to accept these tough siege targets, or the daunting alternative of capturing a fief surrounded by enemy territory. and if they do that, they will face the wrath of a composed large hillbilly farmer army rushing against them from all the nearby towns and castles they waited in, then the ant army might just crush the almighty beetle shell and tear it apart
i just miss the ridiculous newbie combat in warband, mostly because it made the veteran combat all that more satisfying to reach into. idk if i am alone